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Fully passes only on desktop and ES3 (Mesa), expecting minor differences onother GPUs. ES2 is slightly broken and needs fixing; doesn't even compile on WebGL 1 and causes a serious GPU stall on WebGL 2 -- in both causes caused by the unbounded nested loops. Rendering doesn't work on WebGL 1 at the moment, since luminance formats are not renderable. And for a RGBA output format I would need some utility to get rid of the extra channels in order to pass the comparison. Lots of work to do here.pull/289/head
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/PluginManager/AbstractManager.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Math/Range.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/DebugTools/TextureImage.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/PixelFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/TextureTools/DistanceField.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "configure.h" |
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namespace Magnum { namespace TextureTools { namespace Test { |
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struct DistanceFieldGLTest: GL::OpenGLTester { |
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explicit DistanceFieldGLTest(); |
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void test(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager; |
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}; |
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DistanceFieldGLTest::DistanceFieldGLTest() { |
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addTests({&DistanceFieldGLTest::test}); |
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/* Load the plugin directly from the build tree. Otherwise it's either
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static and already loaded or not present in the build tree */ |
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#if defined(ANYIMAGEIMPORTER_PLUGIN_FILENAME) && defined(TGAIMPORTER_PLUGIN_FILENAME) |
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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} |
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void DistanceFieldGLTest::test() { |
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std::unique_ptr<Trade::AbstractImporter> importer; |
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if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) |
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CORRADE_SKIP("TgaImporter plugin not found."); |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga"))); |
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CORRADE_COMPARE(importer->image2DCount(), 1); |
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0); |
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CORRADE_VERIFY(inputImage); |
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat inputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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inputFormat = GL::TextureFormat::R8; |
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else |
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ |
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#else |
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const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; |
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#endif |
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GL::Texture2D input; |
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, inputFormat, inputImage->size()); |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) |
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input.setSubImage(0, {}, *inputImage); |
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#else |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); |
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else |
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input.setSubImage(0, {}, *inputImage); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat outputFormat = GL::TextureFormat::R8; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat outputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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outputFormat = GL::TextureFormat::R8; |
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else |
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outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ |
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#else |
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const GL::TextureFormat outputFormat = GL::TextureFormat::Luminance; |
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#endif |
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/** @todo luminance is usually not renderable, but with RGBA i would need
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some TextureTools::swizzle() to get rid of the extra channels for an |
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image compare ... so at the moment, the test just blows up on WebGL 1 */ |
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GL::Texture2D output; |
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, outputFormat, Vector2i{64}); |
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TextureTools::distanceField(input, output, {{}, Vector2i{64}}, 32 |
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#ifdef MAGNUM_TARGET_GLES |
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, inputImage->size() |
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#endif |
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); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Containers::Optional<Image2D> actualOutputImage; |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) |
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actualOutputImage = Image2D{PixelFormat::R8Unorm}; |
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#else |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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actualOutputImage = Image2D{GL::PixelFormat::Red, GL::PixelType::UnsignedByte}; |
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else |
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actualOutputImage = Image2D{PixelFormat::R8Unorm}; |
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#endif |
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DebugTools::textureSubImage(output, 0, {{}, Vector2i{64}}, *actualOutputImage); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(_manager.loadState("AnyImageImporter") == PluginManager::LoadState::NotFound) |
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CORRADE_SKIP("AnyImageImporter plugin not found."); |
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/* In some cases actualOutputImage might have GL-specific format,
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reinterpret as R8Unorm for the comparison to work */ |
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CORRADE_COMPARE_WITH((ImageView2D{actualOutputImage->storage(), PixelFormat::R8Unorm, actualOutputImage->size(), actualOutputImage->data()}), Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "output.tga"), |
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DebugTools::CompareImageToFile{_manager}); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest) |
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@ -0,0 +1,28 @@ |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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|
copy of this software and associated documentation files (the "Software"), |
||||||
|
to deal in the Software without restriction, including without limitation |
||||||
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
and/or sell copies of the Software, and to permit persons to whom the |
||||||
|
Software is furnished to do so, subject to the following conditions: |
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|
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|
The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#cmakedefine ANYIMAGEIMPORTER_PLUGIN_FILENAME "${ANYIMAGEIMPORTER_PLUGIN_FILENAME}" |
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#cmakedefine TGAIMPORTER_PLUGIN_FILENAME "${TGAIMPORTER_PLUGIN_FILENAME}" |
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#define DISTANCEFIELDGLTEST_FILES_DIR "${DISTANCEFIELDGLTEST_FILES_DIR}" |
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