@ -76,7 +76,7 @@ class DistanceFieldShader: public GL::AbstractShaderProgram {
private:
/* ES2 on iOS (apparently independent on the device) has only 8 texture
units, so be careful to not step over that. ES3 has 16. */
units, so be careful to not step over that. ES3 on the same has 16. */
enum: Int { TextureUnit = 7 };
Int radiusUniform{0},