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@ -343,8 +343,8 @@ bindAttributeLocation(Position::Location, "position");
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bindAttributeLocation(Normal::Location, "normal"); |
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bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates"); |
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bindFragmentDataLocationIndexed(ColorOutput, 0, "color"); |
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bindFragmentDataLocationIndexed(NormalOutput, 1, "normal"); |
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bindFragmentDataLocation(ColorOutput, "color"); |
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bindFragmentDataLocation(NormalOutput, "normal"); |
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// Link...
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/* [AbstractShaderProgram-binding] */ |
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