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doc: it doesn't make sense to use indexed outputs for this.

pull/364/head
Vladimír Vondruš 7 years ago
parent
commit
c9d26a0628
  1. 4
      doc/snippets/MagnumGL.cpp

4
doc/snippets/MagnumGL.cpp

@ -343,8 +343,8 @@ bindAttributeLocation(Position::Location, "position");
bindAttributeLocation(Normal::Location, "normal"); bindAttributeLocation(Normal::Location, "normal");
bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates"); bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates");
bindFragmentDataLocationIndexed(ColorOutput, 0, "color"); bindFragmentDataLocation(ColorOutput, "color");
bindFragmentDataLocationIndexed(NormalOutput, 1, "normal"); bindFragmentDataLocation(NormalOutput, "normal");
// Link... // Link...
/* [AbstractShaderProgram-binding] */ /* [AbstractShaderProgram-binding] */

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