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vectorfields
Vladimír Vondruš 14 years ago
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      doc/MainPage.dox

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doc/MainPage.dox

@ -34,15 +34,17 @@ Guide @ref Building "how to build Magnum" on different platforms.
@section GettingStarted Getting started @section GettingStarted Getting started
Applications using Magnum have at least two parts. One part manages OpenGL Applications using %Magnum have at least two parts. One part manages OpenGL
context using some toolkit and takes care of window resizing, mouse and context using some toolkit and takes care of window resizing, mouse and
keyboard input, while the other manages the scene and does the rendering. keyboard input, while the other manages the scene and does the rendering.
While it is possible for you to manage the OpenGL context and events on your While it is possible for you to manage the OpenGL context and events on your
own, Magnum provides implementations for the most common toolkits (such as own, %Magnum provides implementations for the most common toolkits (such as
GLUT, SDL or Qt) in Contexts namespace. %Scene in %Magnum is composed of GLUT, SDL or Qt) in Contexts namespace. %Scene in %Magnum is composed of
hierarchically connected object instances. To build the scene you need Scene hierarchically connected object instances. To build the scene you need Scene
object with assigned camera and at least one Object instance. object with assigned camera and at least one Object instance.
@subsection GettingStartedExamples Tutorials and examples
The best way to get started is to @ref ExamplesTriangle "render your first triangle" The best way to get started is to @ref ExamplesTriangle "render your first triangle"
in step-by-step tutorial. Then you can dig deeper and try in step-by-step tutorial. Then you can dig deeper and try
@ref Examples "other examples", read about fundamental principles in the @ref Examples "other examples", read about fundamental principles in the

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