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Moved Version enum to its own file.

There will be many places (e.g. all
Platform::*Application::Configuration classes) where Version will be
used without Context (and all GL stuff brought with it).
pull/51/head
Vladimír Vondruš 13 years ago
parent
commit
ce52f7b62f
  1. 1
      src/AbstractObject.cpp
  2. 1
      src/AbstractShaderProgram.cpp
  3. 2
      src/CMakeLists.txt
  4. 27
      src/Context.cpp
  5. 52
      src/Context.h
  6. 2
      src/Extensions.h
  7. 1
      src/MeshTools/FullScreenTriangle.cpp
  8. 1
      src/Shader.cpp
  9. 3
      src/Shader.h
  10. 1
      src/Shaders/Flat.cpp
  11. 1
      src/Shaders/Phong.cpp
  12. 1
      src/Shaders/VertexColor.cpp
  13. 1
      src/Text/DistanceFieldGlyphCache.cpp
  14. 1
      src/Text/GlyphCache.cpp
  15. 1
      src/TextureTools/DistanceField.cpp
  16. 58
      src/Version.cpp
  17. 88
      src/Version.h

1
src/AbstractObject.cpp

@ -26,6 +26,7 @@
#include <Utility/Assert.h>
#include "Context.h"
#include "Extensions.h"
#include "Implementation/State.h"
#include "Implementation/DebugState.h"

1
src/AbstractShaderProgram.cpp

@ -25,6 +25,7 @@
#include "AbstractShaderProgram.h"
#include "Math/RectangularMatrix.h"
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"
#include "Implementation/DebugState.h"

2
src/CMakeLists.txt

@ -75,6 +75,7 @@ set(Magnum_SRCS
Sampler.cpp
Shader.cpp
Timeline.cpp
Version.cpp
Implementation/BufferState.cpp
Implementation/DebugState.cpp
@ -143,6 +144,7 @@ set(Magnum_HEADERS
TextureFormat.h
Timeline.h
Types.h
Version.h
magnumVisibility.h)

27
src/Context.cpp

@ -45,33 +45,6 @@
namespace Magnum {
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug operator<<(Debug debug, Version value) {
switch(value) {
#define _c(value, string) case Version::value: return debug << string;
_c(None, "None")
#ifndef MAGNUM_TARGET_GLES
_c(GL210, "OpenGL 2.1")
_c(GL300, "OpenGL 3.0")
_c(GL310, "OpenGL 3.1")
_c(GL320, "OpenGL 3.2")
_c(GL330, "OpenGL 3.3")
_c(GL400, "OpenGL 4.0")
_c(GL410, "OpenGL 4.1")
_c(GL420, "OpenGL 4.2")
_c(GL430, "OpenGL 4.3")
_c(GL440, "OpenGL 4.4")
#else
_c(GLES200, "OpenGL ES 2.0")
_c(GLES300, "OpenGL ES 3.0")
#endif
#undef _c
}
return debug << "Invalid";
}
#endif
const std::vector<Extension>& Extension::extensions(Version version) {
#define _extension(prefix, vendor, extension) \
{Extensions::prefix::vendor::extension::Index, Extensions::prefix::vendor::extension::requiredVersion(), Extensions::prefix::vendor::extension::coreVersion(), Extensions::prefix::vendor::extension::string()}

52
src/Context.h

@ -25,7 +25,7 @@
*/
/** @file /Context.h
* @brief Class @ref Magnum::Context, @ref Magnum::Extension, enum @ref Magnum::Version, macro @ref MAGNUM_ASSERT_VERSION_SUPPORTED(), @ref MAGNUM_ASSERT_EXTENSION_SUPPORTED()
* @brief Class @ref Magnum::Context, @ref Magnum::Extension, macro @ref MAGNUM_ASSERT_VERSION_SUPPORTED(), @ref MAGNUM_ASSERT_EXTENSION_SUPPORTED()
*/
#include <cstdlib>
@ -45,56 +45,6 @@ namespace Implementation {
struct State;
}
/**
@brief OpenGL version
@see @ref Context, @ref MAGNUM_ASSERT_VERSION_SUPPORTED()
*/
enum class Version: Int {
None = 0xFFFF, /**< @brief Unspecified */
#ifndef MAGNUM_TARGET_GLES
GL210 = 210, /**< @brief OpenGL 2.1 / GLSL 1.20 */
GL300 = 300, /**< @brief OpenGL 3.0 / GLSL 1.30 */
GL310 = 310, /**< @brief OpenGL 3.1 / GLSL 1.40 */
GL320 = 320, /**< @brief OpenGL 3.2 / GLSL 1.50 */
GL330 = 330, /**< @brief OpenGL 3.3, GLSL 3.30 */
GL400 = 400, /**< @brief OpenGL 4.0, GLSL 4.00 */
GL410 = 410, /**< @brief OpenGL 4.1, GLSL 4.10 */
GL420 = 420, /**< @brief OpenGL 4.2, GLSL 4.20 */
GL430 = 430, /**< @brief OpenGL 4.3, GLSL 4.30 */
GL440 = 440, /**< @brief OpenGL 4.4, GLSL 4.40 */
#endif
/**
* @brief OpenGL ES 2.0, GLSL ES 1.00
*
* All the functionality is present in OpenGL 4.2 (extension
* @extension{ARB,ES2_compatibility}), so on desktop OpenGL this is
* equivalent to @ref Version::GL410.
*/
#ifndef MAGNUM_TARGET_GLES
GLES200 = 410,
#else
GLES200 = 200,
#endif
/**
* @brief OpenGL ES 3.0, GLSL ES 3.00
*
* All the functionality is present in OpenGL 4.3 (extension
* @extension{ARB,ES3_compatibility}), so on desktop OpenGL this is the
* equivalent to @ref Version::GL430.
*/
#ifndef MAGNUM_TARGET_GLES
GLES300 = 430
#else
GLES300 = 300
#endif
};
/** @debugoperator{Magnum::Context} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Version value);
/**
@brief Run-time information about OpenGL extension

2
src/Extensions.h

@ -28,7 +28,7 @@
* @brief Namespace Magnum::Extensions
*/
#include "Context.h"
#include "Version.h"
namespace Magnum {

1
src/MeshTools/FullScreenTriangle.cpp

@ -29,6 +29,7 @@
#include "Buffer.h"
#include "Context.h"
#include "Mesh.h"
#include "Version.h"
namespace Magnum { namespace MeshTools {

1
src/Shader.cpp

@ -28,6 +28,7 @@
#include <Utility/Assert.h>
#include <Utility/Directory.h>
#include "Context.h"
#include "Extensions.h"
#include "Implementation/DebugState.h"
#include "Implementation/State.h"

3
src/Shader.h

@ -32,8 +32,7 @@
#include <string>
#include "AbstractObject.h"
#include "Context.h"
#include "Magnum.h"
#include "magnumVisibility.h"
namespace Magnum {

1
src/Shaders/Flat.cpp

@ -26,6 +26,7 @@
#include <Utility/Resource.h>
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"

1
src/Shaders/Phong.cpp

@ -26,6 +26,7 @@
#include <Utility/Resource.h>
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"

1
src/Shaders/VertexColor.cpp

@ -26,6 +26,7 @@
#include <Utility/Resource.h>
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"

1
src/Text/DistanceFieldGlyphCache.cpp

@ -27,6 +27,7 @@
#ifndef CORRADE_NO_ASSERT
#include "ColorFormat.h"
#endif
#include "Context.h"
#include "Extensions.h"
#include "ImageReference.h"
#include "TextureFormat.h"

1
src/Text/GlyphCache.cpp

@ -24,6 +24,7 @@
#include "GlyphCache.h"
#include "Context.h"
#include "Extensions.h"
#include "Image.h"
#include "TextureFormat.h"

1
src/TextureTools/DistanceField.cpp

@ -29,6 +29,7 @@
#include "Math/Range.h"
#include "AbstractShaderProgram.h"
#include "Buffer.h"
#include "Context.h"
#include "Extensions.h"
#include "Framebuffer.h"
#include "Mesh.h"

58
src/Version.cpp

@ -0,0 +1,58 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Version.h"
#include <Utility/Debug.h>
namespace Magnum {
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug operator<<(Debug debug, Version value) {
switch(value) {
#define _c(value, string) case Version::value: return debug << string;
_c(None, "None")
#ifndef MAGNUM_TARGET_GLES
_c(GL210, "OpenGL 2.1")
_c(GL300, "OpenGL 3.0")
_c(GL310, "OpenGL 3.1")
_c(GL320, "OpenGL 3.2")
_c(GL330, "OpenGL 3.3")
_c(GL400, "OpenGL 4.0")
_c(GL410, "OpenGL 4.1")
_c(GL420, "OpenGL 4.2")
_c(GL430, "OpenGL 4.3")
_c(GL440, "OpenGL 4.4")
#else
_c(GLES200, "OpenGL ES 2.0")
_c(GLES300, "OpenGL ES 3.0")
#endif
#undef _c
}
return debug << "Invalid";
}
#endif
}

88
src/Version.h

@ -0,0 +1,88 @@
#ifndef Magnum_Version_h
#define Magnum_Version_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Magnum.h"
#include "magnumVisibility.h"
/** @file Version.h
* Enum @ref Magnum::Version
*/
namespace Magnum {
/**
@brief OpenGL version
@see @ref Context, @ref MAGNUM_ASSERT_VERSION_SUPPORTED()
*/
enum class Version: Int {
None = 0xFFFF, /**< @brief Unspecified */
#ifndef MAGNUM_TARGET_GLES
GL210 = 210, /**< @brief OpenGL 2.1 / GLSL 1.20 */
GL300 = 300, /**< @brief OpenGL 3.0 / GLSL 1.30 */
GL310 = 310, /**< @brief OpenGL 3.1 / GLSL 1.40 */
GL320 = 320, /**< @brief OpenGL 3.2 / GLSL 1.50 */
GL330 = 330, /**< @brief OpenGL 3.3, GLSL 3.30 */
GL400 = 400, /**< @brief OpenGL 4.0, GLSL 4.00 */
GL410 = 410, /**< @brief OpenGL 4.1, GLSL 4.10 */
GL420 = 420, /**< @brief OpenGL 4.2, GLSL 4.20 */
GL430 = 430, /**< @brief OpenGL 4.3, GLSL 4.30 */
GL440 = 440, /**< @brief OpenGL 4.4, GLSL 4.40 */
#endif
/**
* @brief OpenGL ES 2.0, GLSL ES 1.00
*
* All the functionality is present in OpenGL 4.2 (extension
* @extension{ARB,ES2_compatibility}), so on desktop OpenGL this is
* equivalent to @ref Version::GL410.
*/
#ifndef MAGNUM_TARGET_GLES
GLES200 = 410,
#else
GLES200 = 200,
#endif
/**
* @brief OpenGL ES 3.0, GLSL ES 3.00
*
* All the functionality is present in OpenGL 4.3 (extension
* @extension{ARB,ES3_compatibility}), so on desktop OpenGL this is the
* equivalent to @ref Version::GL430.
*/
#ifndef MAGNUM_TARGET_GLES
GLES300 = 430
#else
GLES300 = 300
#endif
};
/** @debugoperator{Magnum::Context} */
Debug MAGNUM_EXPORT operator<<(Debug debug, Version value);
}
#endif
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