@ -223,8 +223,10 @@ void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const I
else
dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , size ) ;
/* Internal texture format */
GLint format ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
( this - > * Context : : current ( ) . state ( ) . texture - > getCubeLevelParameterivImplementation ) ( level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
@ -254,8 +256,10 @@ void CubeMapTexture::compressedImage(const CubeMapCoordinate coordinate, const I
else
dataSize = Magnum : : Implementation : : compressedImageDataSizeFor ( image , size ) ;
/* Internal texture format */
GLint format ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
( this - > * Context : : current ( ) . state ( ) . texture - > getCubeLevelParameterivImplementation ) ( level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Reallocate only if needed */
@ -287,8 +291,10 @@ BufferImage3D CubeMapTexture::subImage(const Int level, const Range3Di& range, B
void CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedImage3D & image ) {
createIfNotAlready ( ) ;
/* Internal texture format */
GLint format ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
( this - > * Context : : current ( ) . state ( ) . texture - > getCubeLevelParameterivImplementation ) ( level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Calculate compressed subimage size. If the user-provided pixel storage
@ -318,8 +324,10 @@ CompressedImage3D CubeMapTexture::compressedSubImage(const Int level, const Rang
void CubeMapTexture : : compressedSubImage ( const Int level , const Range3Di & range , CompressedBufferImage3D & image , const BufferUsage usage ) {
createIfNotAlready ( ) ;
/* Internal texture format */
GLint format ;
/* Internal texture format. Zero-init to avoid an assert about value
already wrapped in compressedPixelFormatWrap ( ) later if the drivers are
extra shitty ( Intel Windows drivers , I ' m talking about you ) . */
GLint format { } ;
( this - > * Context : : current ( ) . state ( ) . texture - > getCubeLevelParameterivImplementation ) ( level , GL_TEXTURE_INTERNAL_FORMAT , & format ) ;
/* Calculate compressed subimage size. If the user-provided pixel storage