mirror of https://github.com/mosra/magnum.git
Browse Source
I don't think GLES2 is worth bothering with on this platform, given that GL as a whole is deprecated by that company.pull/240/merge
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#!/bin/bash |
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set -ev |
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git submodule update --init |
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# Corrade |
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git clone --depth 1 https://github.com/mosra/corrade.git |
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cd corrade |
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# Build native corrade-rc |
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mkdir build && cd build |
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cmake .. \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCMAKE_INSTALL_PREFIX=$HOME/deps-native \ |
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-DWITH_INTERCONNECT=OFF \ |
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-DWITH_PLUGINMANAGER=OFF \ |
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-DWITH_TESTSUITE=OFF \ |
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-DWITH_UTILITY=OFF \ |
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-G Ninja |
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ninja install |
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cd .. |
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|
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# Crosscompile Corrade |
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mkdir build-ios && cd build-ios |
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cmake .. \ |
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-DCMAKE_TOOLCHAIN_FILE=../../toolchains/generic/iOS.cmake \ |
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-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ |
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-DCMAKE_OSX_ARCHITECTURES="x86_64" \ |
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-DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ |
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-DCMAKE_INSTALL_PREFIX=$HOME/deps \ |
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-DBUILD_STATIC=ON \ |
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-DTESTSUITE_TARGET_XCTEST=ON \ |
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-DWITH_INTERCONNECT=OFF \ |
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-G Xcode |
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set -o pipefail && cmake --build . --config Release --target install | xcbeautify |
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cd ../.. |
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# Crosscompile SDL. On 2022-14-02 curl says the certificate is expired, so |
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# ignore that. |
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# TODO use a CMake build instead |
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curl --insecure -O https://www.libsdl.org/release/SDL2-2.0.10.tar.gz |
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tar -xzvf SDL2-2.0.10.tar.gz |
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cd SDL2-2.0.10/Xcode-iOS/SDL |
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set -o pipefail && xcodebuild -sdk iphonesimulator13.4 | xcbeautify |
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cp build/Release-iphonesimulator/libSDL2.a $HOME/deps/lib |
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mkdir -p $HOME/deps/include/SDL2 |
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cp -R ../../include/* $HOME/deps/include/SDL2 |
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cd ../../.. |
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|
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# Crosscompile Magnum |
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mkdir build-ios && cd build-ios |
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cmake .. \ |
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-DCMAKE_TOOLCHAIN_FILE=../toolchains/generic/iOS.cmake \ |
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-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk \ |
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-DCMAKE_OSX_ARCHITECTURES="x86_64" \ |
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-DCORRADE_RC_EXECUTABLE=$HOME/deps-native/bin/corrade-rc \ |
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-DCMAKE_PREFIX_PATH="$HOME/deps" \ |
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-DTARGET_GLES2=$TARGET_GLES2 \ |
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-DWITH_AUDIO=ON \ |
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-DWITH_VK=OFF \ |
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-DWITH_SDL2APPLICATION=ON \ |
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-DWITH_WINDOWLESSIOSAPPLICATION=ON \ |
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-DWITH_EGLCONTEXT=ON \ |
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-DWITH_OPENGLTESTER=ON \ |
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-DWITH_ANYAUDIOIMPORTER=ON \ |
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-DWITH_ANYIMAGECONVERTER=ON \ |
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-DWITH_ANYIMAGEIMPORTER=ON \ |
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-DWITH_ANYSCENECONVERTER=ON \ |
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-DWITH_ANYSCENEIMPORTER=ON \ |
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-DWITH_ANYSHADERCONVERTER=ON \ |
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-DWITH_MAGNUMFONT=ON \ |
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-DWITH_MAGNUMFONTCONVERTER=ON \ |
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-DWITH_OBJIMPORTER=ON \ |
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-DWITH_TGAIMAGECONVERTER=ON \ |
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-DWITH_TGAIMPORTER=ON \ |
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-DWITH_WAVAUDIOIMPORTER=ON \ |
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-DBUILD_STATIC=ON \ |
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-DBUILD_TESTS=ON \ |
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-DBUILD_GL_TESTS=ON \ |
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-G Xcode |
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set -o pipefail && cmake --build . --config Release | xcbeautify |
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# TODO: find a better way to avoid |
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# Library not loaded: /System/Library/Frameworks/OpenGLES.framework/OpenGLES |
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# error |
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DYLD_FALLBACK_LIBRARY_PATH="/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/OpenGLES.framework" DYLD_FALLBACK_FRAMEWORK_PATH="/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 12.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks" CORRADE_TEST_COLOR=ON ctest -V -C Release -E "GLTest|GLBenchmark" |
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|
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# Test install, after running the tests as for them it shouldn't be needed |
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set -o pipefail && cmake --build . --config Release --target install | xcbeautify |
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