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Shaders: wrongly copypasted variable name in a test.

pull/518/head
Vladimír Vondruš 5 years ago
parent
commit
d5623b0386
  1. 3
      src/Magnum/Shaders/MeshVisualizer.geom

3
src/Magnum/Shaders/MeshVisualizer.geom

@ -41,7 +41,6 @@ layout(location = 5)
#endif
uniform lowp vec2 viewportSize; /* defaults to zero */
layout(triangles) in;
#if (defined(TANGENT_DIRECTION) || defined(BITANGENT_DIRECTION) || defined(NORMAL_DIRECTION)) && (defined(WIREFRAME_RENDERING) || defined(INSTANCED_OBJECT_ID) || defined(PRIMITIVE_ID) || defined(PRIMITIVE_ID_FROM_VERTEX_ID))
#ifdef EXPLICIT_UNIFORM_LOCATION
@ -85,6 +84,8 @@ uniform lowp float smoothness
/* Inputs */
layout(triangles) in;
#ifdef TANGENT_DIRECTION
in highp vec4 tangentEndpoint[];
#endif

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