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@ -41,7 +41,6 @@ layout(location = 5)
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#endif |
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uniform lowp vec2 viewportSize; /* defaults to zero */ |
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layout(triangles) in; |
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#if (defined(TANGENT_DIRECTION) || defined(BITANGENT_DIRECTION) || defined(NORMAL_DIRECTION)) && (defined(WIREFRAME_RENDERING) || defined(INSTANCED_OBJECT_ID) || defined(PRIMITIVE_ID) || defined(PRIMITIVE_ID_FROM_VERTEX_ID)) |
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#ifdef EXPLICIT_UNIFORM_LOCATION |
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@ -85,6 +84,8 @@ uniform lowp float smoothness
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/* Inputs */ |
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layout(triangles) in; |
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#ifdef TANGENT_DIRECTION |
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in highp vec4 tangentEndpoint[]; |
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#endif |
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