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@ -439,10 +439,10 @@ class GlfwApplication {
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* size doesn't change. You should configure the initial state of your |
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* cameras, framebuffers etc. in application constructor rather than |
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* relying on this function to be called. Size of the window can be |
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* retrieved also using @ref windowSize(). |
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* |
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* @todoc make this a copydoc of Sdl2Application once both have |
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* framebufferSize() and dpiScaling() |
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* retrieved using @ref windowSize(), size of the backing framebuffer |
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* via @ref framebufferSize() and DPI scaling using @ref dpiScaling(). |
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* See @ref Platform-GlfwApplication-dpi for detailed info about these |
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* values. |
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*/ |
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virtual void viewportEvent(ViewportEvent& event); |
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