@ -112,7 +112,7 @@ void Camera3D::setPerspective(GLfloat fov, GLfloat near, GLfloat far) {
_near = near;
_far = far;
GLfloat xyScale = 1.0f/tan(fov/2);
GLfloat xyScale = 1.0f/tan(fov/2); /* == near/size */
GLfloat zScale = 1.0f/(near-far);
rawProjectionMatrix = Matrix4(