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pull/279/head
Vladimír Vondruš 14 years ago
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e1641fb5c1
  1. 2
      src/SceneGraph/Camera.cpp

2
src/SceneGraph/Camera.cpp

@ -112,7 +112,7 @@ void Camera3D::setPerspective(GLfloat fov, GLfloat near, GLfloat far) {
_near = near;
_far = far;
GLfloat xyScale = 1.0f/tan(fov/2);
GLfloat xyScale = 1.0f/tan(fov/2); /* == near/size */
GLfloat zScale = 1.0f/(near-far);
rawProjectionMatrix = Matrix4(

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