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@ -726,7 +726,7 @@ void AbstractTexture::storageImplementationFallback(const GLenum target, const G
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levelSize = Math::max(Vector2i(1), levelSize/2); |
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} |
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/* Cube map additionaly needs to specify all faces */ |
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/* Cube map additionally needs to specify all faces */ |
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} else if(target == GL_TEXTURE_CUBE_MAP) { |
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Vector2i levelSize = size; |
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for(GLsizei level = 0; level != levels; ++level) { |
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