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Shaders: fix build on ES3.

I'm starting to hate these rushed prerelease fixes.
pull/55/merge
Vladimír Vondruš 12 years ago
parent
commit
ee21b75b15
  1. 2
      src/Magnum/Shaders/MeshVisualizer.cpp

2
src/Magnum/Shaders/MeshVisualizer.cpp

@ -63,7 +63,7 @@ MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationP
.addSource(flags & Flag::NoGeometryShader ? "#define NO_GEOMETRY_SHADER\n" : "")
#ifdef MAGNUM_TARGET_WEBGL
.addSource("#define SUBSCRIPTING_WORKAROUND\n")
#elif defined(MAGNUM_TARGET_GLES)
#elif defined(MAGNUM_TARGET_GLES2)
.addSource(Context::current()->detectedDriver() & Context::DetectedDriver::ProbablyAngle ?
"#define SUBSCRIPTING_WORKAROUND\n" : "")
#endif

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