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Fixed typo.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
f4496a0ba2
  1. 4
      src/Shader.cpp
  2. 8
      src/Shader.h

4
src/Shader.cpp

@ -100,8 +100,8 @@ GLuint Shader::compile() {
case Type::Vertex: err << "vertex"; break;
case Type::Geometry: err << "geometry"; break;
case Type::Fragment: err << "fragment"; break;
case Type::TesselationControl: err << "tesselation control"; break;
case Type::TesselationEvaluation: err << "tesselation evaluation"; break;
case Type::TessellationControl: err << "tessellation control"; break;
case Type::TessellationEvaluation: err << "tessellation evaluation"; break;
}
/* Show error log and delete shader */

8
src/Shader.h

@ -43,18 +43,18 @@ class MAGNUM_EXPORT Shader {
Vertex = GL_VERTEX_SHADER, /**< Vertex shader */
/**
* Tesselation control shader
* Tessellation control shader
*
* @requires_gl40 Extension @extension{ARB,tessellation_shader}
*/
TesselationControl = GL_TESS_CONTROL_SHADER,
TessellationControl = GL_TESS_CONTROL_SHADER,
/**
* Tesselation evaluation shader
* Tessellation evaluation shader
*
* @requires_gl40 Extension @extension{ARB,tessellation_shader}
*/
TesselationEvaluation = GL_TESS_EVALUATION_SHADER,
TessellationEvaluation = GL_TESS_EVALUATION_SHADER,
/**
* Geometry shader

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