Browse Source

Fixed typo.

pull/279/head
Vladimír Vondruš 14 years ago
parent
commit
f4496a0ba2
  1. 4
      src/Shader.cpp
  2. 8
      src/Shader.h

4
src/Shader.cpp

@ -100,8 +100,8 @@ GLuint Shader::compile() {
case Type::Vertex: err << "vertex"; break; case Type::Vertex: err << "vertex"; break;
case Type::Geometry: err << "geometry"; break; case Type::Geometry: err << "geometry"; break;
case Type::Fragment: err << "fragment"; break; case Type::Fragment: err << "fragment"; break;
case Type::TesselationControl: err << "tesselation control"; break; case Type::TessellationControl: err << "tessellation control"; break;
case Type::TesselationEvaluation: err << "tesselation evaluation"; break; case Type::TessellationEvaluation: err << "tessellation evaluation"; break;
} }
/* Show error log and delete shader */ /* Show error log and delete shader */

8
src/Shader.h

@ -43,18 +43,18 @@ class MAGNUM_EXPORT Shader {
Vertex = GL_VERTEX_SHADER, /**< Vertex shader */ Vertex = GL_VERTEX_SHADER, /**< Vertex shader */
/** /**
* Tesselation control shader * Tessellation control shader
* *
* @requires_gl40 Extension @extension{ARB,tessellation_shader} * @requires_gl40 Extension @extension{ARB,tessellation_shader}
*/ */
TesselationControl = GL_TESS_CONTROL_SHADER, TessellationControl = GL_TESS_CONTROL_SHADER,
/** /**
* Tesselation evaluation shader * Tessellation evaluation shader
* *
* @requires_gl40 Extension @extension{ARB,tessellation_shader} * @requires_gl40 Extension @extension{ARB,tessellation_shader}
*/ */
TesselationEvaluation = GL_TESS_EVALUATION_SHADER, TessellationEvaluation = GL_TESS_EVALUATION_SHADER,
/** /**
* Geometry shader * Geometry shader

Loading…
Cancel
Save