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doc: avoid using deprecated functionality.

pull/225/head
Vladimír Vondruš 8 years ago
parent
commit
f52557b7e7
  1. 8
      doc/generated/shaders.cpp

8
doc/generated/shaders.cpp

@ -144,7 +144,7 @@ int ShaderVisualizer::exec() {
namespace {
const auto Projection = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f);
const auto Transformation = Matrix4::translation(Vector3::zAxis(-5.0f));
const auto BaseColor = Color3::fromHSV(216.0_degf, 0.85f, 1.0f);
const auto BaseColor = Color3::fromHsv(216.0_degf, 0.85f, 1.0f);
const auto OutlineColor = Color3{0.95f};
}
@ -209,7 +209,7 @@ std::string ShaderVisualizer::vertexColor() {
std::vector<Color3> colors;
colors.reserve(sphere.positions(0).size());
for(Vector3 position: sphere.positions(0))
colors.push_back(Color3::fromHSV(Math::lerp(240.0_degf, 420.0_degf, Math::max(1.0f - (position - target).length(), 0.0f)), 0.85f, 0.85f));
colors.push_back(Color3::fromHsv(Math::lerp(240.0_degf, 420.0_degf, Math::max(1.0f - (position - target).length(), 0.0f)), 0.85f, 0.85f));
Buffer vertices, indices;
vertices.setData(MeshTools::interleave(sphere.positions(0), colors), BufferUsage::StaticDraw);
@ -218,7 +218,9 @@ std::string ShaderVisualizer::vertexColor() {
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(sphere.indices().size())
.addVertexBuffer(vertices, 0, Shaders::VertexColor3D::Position{}, Shaders::VertexColor3D::Color{})
.addVertexBuffer(vertices, 0,
Shaders::VertexColor3D::Position{},
Shaders::VertexColor3D::Color{Shaders::VertexColor3D::Color::Components::Three})
.setIndexBuffer(indices, 0, Mesh::IndexType::UnsignedInt);
Shaders::VertexColor3D shader;

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