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doc: it makes no sense to say "byte" or "half float" for compressed formats.

Except for formats like ETC, which do have the actual size in their
name, these are just confusing -- the compression is more like 565 than
a byte in some cases and it just doesn't give any useful information.
pull/494/head
Vladimír Vondruš 5 years ago
parent
commit
f56507a44f
  1. 192
      src/Magnum/PixelFormat.h

192
src/Magnum/PixelFormat.h

@ -618,7 +618,7 @@ enum class PixelFormat: UnsignedInt {
RGBA16F, RGBA16F,
/** /**
* Red component, half float. * Red component, float.
* *
* Corresponds to @ref GL::PixelFormat::Red and * Corresponds to @ref GL::PixelFormat::Red and
* @ref GL::PixelType::Float, @ref GL::TextureFormat::R32F; * @ref GL::PixelType::Float, @ref GL::TextureFormat::R32F;
@ -630,7 +630,7 @@ enum class PixelFormat: UnsignedInt {
R32F, R32F,
/** /**
* Red and green component, half float. * Red and green component, float.
* *
* Corresponds to @ref GL::PixelFormat::RG and * Corresponds to @ref GL::PixelFormat::RG and
* @ref GL::PixelType::Float, @ref GL::TextureFormat::RG32F; * @ref GL::PixelType::Float, @ref GL::TextureFormat::RG32F;
@ -642,7 +642,7 @@ enum class PixelFormat: UnsignedInt {
RG32F, RG32F,
/** /**
* RGB, half float. * RGB, float.
* *
* Corresponds to @ref GL::PixelFormat::RGB and * Corresponds to @ref GL::PixelFormat::RGB and
* @ref GL::PixelType::Float, @ref GL::TextureFormat::RGB32F; * @ref GL::PixelType::Float, @ref GL::TextureFormat::RGB32F;
@ -654,7 +654,7 @@ enum class PixelFormat: UnsignedInt {
RGB32F, RGB32F,
/** /**
* RGBA, half float. * RGBA, float.
* *
* Corresponds to @ref GL::PixelFormat::RGBA and * Corresponds to @ref GL::PixelFormat::RGBA and
* @ref GL::PixelType::Float, @ref GL::TextureFormat::RGBA32F; * @ref GL::PixelType::Float, @ref GL::TextureFormat::RGBA32F;
@ -751,7 +751,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1
* compressed RGB, normalized unsigned byte (DXT1). * compressed RGB, normalized unsigned (DXT1).
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBS3tcDxt1, * Corresponds to @ref GL::CompressedPixelFormat::RGBS3tcDxt1,
* @ref GL::TextureFormat::CompressedRGBS3tcDxt1 or * @ref GL::TextureFormat::CompressedRGBS3tcDxt1 or
@ -762,7 +762,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1
* compressed sRGB, normalized unsigned byte (DXT1). * compressed sRGB, normalized unsigned (DXT1).
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGBS3tcDxt1, * Corresponds to @ref GL::CompressedPixelFormat::SRGBS3tcDxt1,
* @ref GL::TextureFormat::CompressedSRGBS3tcDxt1 or * @ref GL::TextureFormat::CompressedSRGBS3tcDxt1 or
@ -774,7 +774,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1
* compressed RGBA, normalized unsigned byte (DXT1). * compressed RGBA, normalized unsigned (DXT1).
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt1, * Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt1,
* @ref GL::TextureFormat::CompressedRGBAS3tcDxt1; * @ref GL::TextureFormat::CompressedRGBAS3tcDxt1;
@ -787,7 +787,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC1
* compressed sRGB + linear alpha, normalized unsigned byte (DXT1). * compressed sRGB + linear alpha, normalized unsigned (DXT1).
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt1, * Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt1,
* @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt1; * @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt1;
@ -801,7 +801,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC2 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC2
* compressed RGBA, normalized unsigned byte (DXT3). * compressed RGBA, normalized unsigned (DXT3).
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt3,
* @ref GL::TextureFormat::CompressedRGBAS3tcDxt3; * @ref GL::TextureFormat::CompressedRGBAS3tcDxt3;
@ -814,7 +814,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC2 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC2
* compressed sRGB + linear alpha, normalized unsigned byte (DXT3). * compressed sRGB + linear alpha, normalized unsigned (DXT3).
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt3, * Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt3,
* @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt3; * @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt3;
@ -828,7 +828,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC3 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC3
* compressed RGBA, normalized unsigned byte (DXT5). * compressed RGBA, normalized unsigned (DXT5).
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAS3tcDxt5,
* @ref GL::TextureFormat::CompressedRGBAS3tcDxt5; * @ref GL::TextureFormat::CompressedRGBAS3tcDxt5;
@ -841,7 +841,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC3 * [S3TC](https://en.wikipedia.org/wiki/S3_Texture_Compression) BC3
* compressed sRGB + linear alpha, normalized unsigned byte (DXT5). * compressed sRGB + linear alpha, normalized unsigned (DXT5).
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt5, * Corresponds to @ref GL::CompressedPixelFormat::SRGBAlphaS3tcDxt5,
* @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt5; * @ref GL::TextureFormat::CompressedSRGBAlphaS3tcDxt5;
@ -1107,7 +1107,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 4x4 blocks. * compressed RGBA, normalized unsigned with 4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4; * @ref GL::TextureFormat::CompressedRGBAAstc4x4;
@ -1121,8 +1121,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 4x4 * compressed sRGB + linear alpha, normalized unsigned with 4x4 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4;
@ -1136,7 +1135,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 4x4 blocks. * compressed RGBA, float with 4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4; * @ref GL::TextureFormat::CompressedRGBAAstc4x4;
@ -1150,7 +1149,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x4 blocks. * compressed RGBA, normalized unsigned with 5x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x4;
@ -1164,8 +1163,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x4 * compressed sRGB + linear alpha, normalized unsigned with 5x4 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x4, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x4; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x4;
@ -1179,7 +1177,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 5x4 blocks. * compressed RGBA, float with 5x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x4;
@ -1193,7 +1191,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x5 blocks. * compressed RGBA, normalized unsigned with 5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5; * @ref GL::TextureFormat::CompressedRGBAAstc5x5;
@ -1207,8 +1205,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x5 * compressed sRGB + linear alpha, normalized unsigned with 5x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5;
@ -1222,7 +1219,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 5x5 blocks. * compressed RGBA, float with 5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5; * @ref GL::TextureFormat::CompressedRGBAAstc5x5;
@ -1236,7 +1233,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x5 blocks. * compressed RGBA, normalized unsigned with 6x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x5;
@ -1250,8 +1247,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x5 * compressed sRGB + linear alpha, normalized unsigned with 6x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x5;
@ -1265,7 +1261,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 6x5 blocks. * compressed RGBA, float with 6x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x5;
@ -1279,7 +1275,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x6 blocks. * compressed RGBA, normalized unsigned with 6x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6; * @ref GL::TextureFormat::CompressedRGBAAstc6x6;
@ -1293,8 +1289,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x6 * compressed sRGB + linear alpha, normalized unsigned with 6x6 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6;
@ -1308,7 +1303,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 6x6 blocks. * compressed RGBA, float with 6x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6; * @ref GL::TextureFormat::CompressedRGBAAstc6x6;
@ -1322,7 +1317,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x5 blocks. * compressed RGBA, normalized unsigned with 8x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x5,
* @ref GL::TextureFormat::CompressedRGBAAstc8x5; * @ref GL::TextureFormat::CompressedRGBAAstc8x5;
@ -1336,8 +1331,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x5 * compressed sRGB + linear alpha, normalized unsigned with 8x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x5;
@ -1351,7 +1345,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 8x5 blocks. * compressed RGBA, float with 8x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x5,
* @ref GL::TextureFormat::CompressedRGBAAstc8x5; * @ref GL::TextureFormat::CompressedRGBAAstc8x5;
@ -1365,7 +1359,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x6 blocks. * compressed RGBA, normalized unsigned with 8x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x6,
* @ref GL::TextureFormat::CompressedRGBAAstc8x6; * @ref GL::TextureFormat::CompressedRGBAAstc8x6;
@ -1379,8 +1373,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x6 * compressed sRGB + linear alpha, normalized unsigned with 8x6 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x6, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x6; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x6;
@ -1394,7 +1387,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 8x6 blocks. * compressed RGBA, float with 8x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x6,
* @ref GL::TextureFormat::CompressedRGBAAstc8x6; * @ref GL::TextureFormat::CompressedRGBAAstc8x6;
@ -1408,7 +1401,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x8 blocks. * compressed RGBA, normalized unsigned with 8x8 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x8, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x8,
* @ref GL::TextureFormat::CompressedRGBAAstc8x8; * @ref GL::TextureFormat::CompressedRGBAAstc8x8;
@ -1422,8 +1415,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x8 * compressed sRGB + linear alpha, normalized unsigned with 8x8 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x8, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x8,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x8; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x8;
@ -1437,7 +1429,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 8x8 blocks. * compressed RGBA, float with 8x8 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x8, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x8,
* @ref GL::TextureFormat::CompressedRGBAAstc8x8; * @ref GL::TextureFormat::CompressedRGBAAstc8x8;
@ -1451,7 +1443,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x5 blocks. * compressed RGBA, normalized unsigned with 10x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x5,
* @ref GL::TextureFormat::CompressedRGBAAstc10x5; * @ref GL::TextureFormat::CompressedRGBAAstc10x5;
@ -1465,8 +1457,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x5 * compressed sRGB + linear alpha, normalized unsigned with 10x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x5;
@ -1480,7 +1471,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 10x5 blocks. * compressed RGBA, float with 10x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x5,
* @ref GL::TextureFormat::CompressedRGBAAstc10x5; * @ref GL::TextureFormat::CompressedRGBAAstc10x5;
@ -1494,7 +1485,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x6 blocks. * compressed RGBA, normalized unsigned with 10x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x6,
* @ref GL::TextureFormat::CompressedRGBAAstc10x6; * @ref GL::TextureFormat::CompressedRGBAAstc10x6;
@ -1508,8 +1499,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x6 * compressed sRGB + linear alpha, normalized unsigned with 10x6 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x6, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x6; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x6;
@ -1523,7 +1513,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 10x6 blocks. * compressed RGBA, float with 10x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x6,
* @ref GL::TextureFormat::CompressedRGBAAstc10x6; * @ref GL::TextureFormat::CompressedRGBAAstc10x6;
@ -1537,7 +1527,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x8 blocks. * compressed RGBA, normalized unsigned with 10x8 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x8, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x8,
* @ref GL::TextureFormat::CompressedRGBAAstc10x8; * @ref GL::TextureFormat::CompressedRGBAAstc10x8;
@ -1551,8 +1541,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x8 * compressed sRGB + linear alpha, normalized unsigned with 10x8 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x8, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x8,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x8; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x8;
@ -1566,7 +1555,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 10x8 blocks. * compressed RGBA, float with 10x8 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x8, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x8,
* @ref GL::TextureFormat::CompressedRGBAAstc10x8; * @ref GL::TextureFormat::CompressedRGBAAstc10x8;
@ -1580,7 +1569,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x10 blocks. * compressed RGBA, normalized unsigned with 10x10 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x10, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x10,
* @ref GL::TextureFormat::CompressedRGBAAstc10x10; * @ref GL::TextureFormat::CompressedRGBAAstc10x10;
@ -1594,8 +1583,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x10 * compressed sRGB + linear alpha, normalized unsigned with 10x10 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x10, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x10,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x10; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x10;
@ -1609,7 +1597,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 10x10 blocks. * compressed RGBA, float with 10x10 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x10, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x10,
* @ref GL::TextureFormat::CompressedRGBAAstc10x10; * @ref GL::TextureFormat::CompressedRGBAAstc10x10;
@ -1623,7 +1611,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 12x10 blocks. * compressed RGBA, normalized unsigned with 12x10 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x10, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x10,
* @ref GL::TextureFormat::CompressedRGBAAstc12x10; * @ref GL::TextureFormat::CompressedRGBAAstc12x10;
@ -1637,8 +1625,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 12x10 * compressed sRGB + linear alpha, normalized unsigned with 12x10 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x10, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x10,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x10; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x10;
@ -1652,7 +1639,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 12x10 blocks. * compressed RGBA, float with 12x10 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x10, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x10,
* @ref GL::TextureFormat::CompressedRGBAAstc12x10; * @ref GL::TextureFormat::CompressedRGBAAstc12x10;
@ -1666,7 +1653,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 12x12 blocks. * compressed RGBA, normalized unsigned with 12x12 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x12, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x12,
* @ref GL::TextureFormat::CompressedRGBAAstc12x12; * @ref GL::TextureFormat::CompressedRGBAAstc12x12;
@ -1680,8 +1667,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 12x12 * compressed sRGB + linear alpha, normalized unsigned with 12x12 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x12, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x12,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x12; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x12;
@ -1695,7 +1681,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 2D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 12x12 blocks. * compressed RGBA, float with 12x12 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x12, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x12,
* @ref GL::TextureFormat::CompressedRGBAAstc12x12; * @ref GL::TextureFormat::CompressedRGBAAstc12x12;
@ -1709,7 +1695,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 3x3x3 blocks. * compressed RGBA, normalized unsigned with 3x3x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc3x3x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc3x3x3,
* @ref GL::TextureFormat::CompressedRGBAAstc3x3x3; * @ref GL::TextureFormat::CompressedRGBAAstc3x3x3;
@ -1722,8 +1708,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 3x3x3 * compressed sRGB + linear alpha, normalized unsigned with 3x3x3 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc3x3x3, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc3x3x3,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc3x3x3; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc3x3x3;
@ -1736,7 +1721,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 3x3x3 blocks. * compressed RGBA, float with 3x3x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc3x3x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc3x3x3,
* @ref GL::TextureFormat::CompressedRGBAAstc3x3x3; * @ref GL::TextureFormat::CompressedRGBAAstc3x3x3;
@ -1749,7 +1734,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 4x3x3 blocks. * compressed RGBA, normalized unsigned with 4x3x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x3x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x3x3,
* @ref GL::TextureFormat::CompressedRGBAAstc4x3x3; * @ref GL::TextureFormat::CompressedRGBAAstc4x3x3;
@ -1762,8 +1747,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 4x3x3 * compressed sRGB + linear alpha, normalized unsigned with 4x3x3 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x3x3, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x3x3,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x3x3; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x3x3;
@ -1776,7 +1760,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 4x3x3 blocks. * compressed RGBA, float with 4x3x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x3x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x3x3,
* @ref GL::TextureFormat::CompressedRGBAAstc4x3x3; * @ref GL::TextureFormat::CompressedRGBAAstc4x3x3;
@ -1789,7 +1773,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 4x4x3 blocks. * compressed RGBA, normalized unsigned with 4x4x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x3,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4x3; * @ref GL::TextureFormat::CompressedRGBAAstc4x4x3;
@ -1802,8 +1786,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 4x4x3 * compressed sRGB + linear alpha, normalized unsigned with 4x4x3 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4x3, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4x3,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4x3; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4x3;
@ -1816,7 +1799,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 4x4x3 blocks. * compressed RGBA, float with 4x4x3 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x3, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x3,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4x3; * @ref GL::TextureFormat::CompressedRGBAAstc4x4x3;
@ -1829,7 +1812,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 4x4x4 blocks. * compressed RGBA, normalized unsigned with 4x4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4x4; * @ref GL::TextureFormat::CompressedRGBAAstc4x4x4;
@ -1842,8 +1825,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 4x4x4 * compressed sRGB + linear alpha, normalized unsigned with 4x4x4 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4x4, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4x4; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4x4;
@ -1856,7 +1838,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 4x4x4 blocks. * compressed RGBA, float with 4x4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4x4; * @ref GL::TextureFormat::CompressedRGBAAstc4x4x4;
@ -1869,7 +1851,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x4x4 blocks. * compressed RGBA, normalized unsigned with 5x4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x4x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x4x4;
@ -1882,8 +1864,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x4x4 * compressed sRGB + linear alpha, normalized unsigned with 5x4x4 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x4x4, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x4x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x4x4; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x4x4;
@ -1896,7 +1877,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 5x4x4 blocks. * compressed RGBA, float with 5x4x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x4x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x4x4;
@ -1909,7 +1890,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x5x4 blocks. * compressed RGBA, normalized unsigned with 5x5x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x5x4;
@ -1922,8 +1903,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x5x4 * compressed sRGB + linear alpha, normalized unsigned with 5x5x4 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5x4, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5x4; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5x4;
@ -1936,7 +1916,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 5x5x4 blocks. * compressed RGBA, float with 5x5x4 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x4, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5x4; * @ref GL::TextureFormat::CompressedRGBAAstc5x5x4;
@ -1949,7 +1929,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x5x5 blocks. * compressed RGBA, normalized unsigned with 5x5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5x5; * @ref GL::TextureFormat::CompressedRGBAAstc5x5x5;
@ -1962,8 +1942,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x5x5 * compressed sRGB + linear alpha, normalized unsigned with 5x5x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5x5;
@ -1976,7 +1955,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 5x5x5 blocks. * compressed RGBA, float with 5x5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5x5; * @ref GL::TextureFormat::CompressedRGBAAstc5x5x5;
@ -1989,7 +1968,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x5x5 blocks. * compressed RGBA, normalized unsigned with 6x5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x5x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x5x5;
@ -2002,8 +1981,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x5x5 * compressed sRGB + linear alpha, normalized unsigned with 6x5x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x5x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x5x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x5x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x5x5;
@ -2016,7 +1994,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 6x5x5 blocks. * compressed RGBA, float with 6x5x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x5x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x5x5;
@ -2029,7 +2007,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x6x5 blocks. * compressed RGBA, normalized unsigned with 6x6x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x6x5;
@ -2042,8 +2020,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x6x5 * compressed sRGB + linear alpha, normalized unsigned with 6x6x5 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6x5, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6x5; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6x5;
@ -2056,7 +2033,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 6x6x5 blocks. * compressed RGBA, float with 6x6x5 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x5, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6x5; * @ref GL::TextureFormat::CompressedRGBAAstc6x6x5;
@ -2069,7 +2046,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x6x6 blocks. * compressed RGBA, normalized unsigned with 6x6x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x6,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6x6; * @ref GL::TextureFormat::CompressedRGBAAstc6x6x6;
@ -2082,8 +2059,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D LDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x6x6 * compressed sRGB + linear alpha, normalized unsigned with 6x6x6 blocks.
* blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6x6, * Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6x6; * @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6x6;
@ -2096,7 +2072,7 @@ enum class CompressedPixelFormat: UnsignedInt {
/** /**
* 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression) * 3D HDR [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, half float with 6x6x6 blocks. * compressed RGBA, float with 6x6x6 blocks.
* *
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x6, * Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6x6,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6x6; * @ref GL::TextureFormat::CompressedRGBAAstc6x6x6;

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