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Shaders: more cases of accidental lowp.

Should have gone into b93de590bc already.
No idea what am I doing there.
pull/680/head
Vladimír Vondruš 10 months ago
parent
commit
f66d1cc1d6
  1. 2
      src/Magnum/Shaders/Line.in.vert
  2. 2
      src/Magnum/Shaders/Line.vert

2
src/Magnum/Shaders/Line.in.vert

@ -45,7 +45,7 @@ highp vec2 expandLineVertex(
in mediump const float width,
in mediump const float smoothness,
in highp const float miterLimit,
in lowp const vec2 viewportSize,
in highp const vec2 viewportSize,
out highp vec2 centerDistanceSigned,
out highp float halfSegmentLength,
out highp float hasCap)

2
src/Magnum/Shaders/Line.vert

@ -302,7 +302,7 @@ highp vec2 expandLineVertex(
in mediump const float width,
in mediump const float smoothness,
in highp const float miterLimit,
in lowp const vec2 viewportSize,
in highp const vec2 viewportSize,
out highp vec2 centerDistanceSigned,
out highp float halfSegmentLength,
out highp float hasCap);

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