mirror of https://github.com/mosra/magnum.git
10 changed files with 385 additions and 3 deletions
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "DebugDrawResourceManager.h" |
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#include "AbstractShaderProgram.h" |
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#include "Mesh.h" |
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#include "AbstractShape.h" |
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#include "Box.h" |
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#include "ShapedObject.h" |
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#include "ShapeGroup.h" |
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#include "Implementation/AbstractDebugRenderer.h" |
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#include "Implementation/ShapeShader.h" |
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namespace Magnum { |
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template class ResourceManager<AbstractShaderProgram, Mesh, Physics::Implementation::Options>; |
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namespace Physics { |
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SceneGraph::Object2D* DebugDrawResourceManager::createDebugRenderer(AbstractShape2D* shape, ResourceKey options) { |
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return createDebugMesh(nullptr, shape, options); |
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} |
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SceneGraph::Object2D* DebugDrawResourceManager::createDebugMesh(SceneGraph::Object2D* parent, AbstractShape2D* shape, ResourceKey options) { |
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switch(shape->type()) { |
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case AbstractShape2D::Type::ShapeGroup: { |
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if(!parent) parent = new SceneGraph::Object2D; |
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ShapeGroup2D* group = static_cast<ShapeGroup2D*>(shape); |
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if(group->first()) createDebugMesh(parent, group->first(), options); |
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if(group->second()) createDebugMesh(parent, group->second(), options); |
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return parent; |
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} default: return nullptr; |
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} |
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} |
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DebugDrawResourceManager::DebugDrawResourceManager() { |
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setFallback<Options>(new Options); |
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set<AbstractShaderProgram>("shader2d", new Implementation::ShapeShader<2>, ResourceDataState::Final, ResourcePolicy::Resident); |
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} |
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DebugDrawResourceManager::~DebugDrawResourceManager() {} |
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}} |
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#ifndef Magnum_Physics_DebugDrawResourceManager_h |
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#define Magnum_Physics_DebugDrawResourceManager_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::Physics::DebugDrawResourceManager |
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*/ |
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#include "Magnum.h" |
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#include "Color.h" |
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#include "ResourceManager.h" |
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#include "magnumPhysicsVisibility.h" |
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namespace Magnum { |
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class AbstractShaderProgram; |
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class Mesh; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Physics { namespace Implementation { |
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struct Options { |
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Color3<GLfloat> color; |
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}; |
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template<std::uint8_t> class AbstractDebugRenderer; |
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}} |
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extern template class PHYSICS_EXPORT ResourceManager<AbstractShaderProgram, Mesh, Physics::Implementation::Options>; |
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#endif |
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namespace SceneGraph { |
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class Object2D; |
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class Object3D; |
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} |
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namespace Physics { |
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template<std::uint8_t> class AbstractShape; |
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typedef AbstractShape<2> AbstractShape2D; |
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typedef AbstractShape<3> AbstractShape3D; |
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/**
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@brief %Resource manager for physics debug draw |
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Can create objects which draw object collision shape for debugging purposes. |
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@section DebugDrawResourceManager-usage Basic usage |
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The manager must be instanced for the whole lifetime of debug draw objects. |
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To create debug draw objects, call createDebugRenderer() and add the resulting |
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object to the scene. You can specify options via Options struct - add it to |
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the manager and then create debug renderer with the same options key. This way |
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you can easily share the same options with more objects. If no options for |
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given key exist, default is used. |
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Example code: |
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@code |
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// Instance the manager at first
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DebugDrawResourceManager manager; |
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// Create some options
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auto o = new DebugDrawResourceManager::Options { |
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{1.0f, 0.0f, 0.0f} // Red color
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}; |
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manager->set<DebugDrawResourceManager::Options>("red", o, ResourceDataState::Final, ResourcePolicy::Persistent); |
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// Add debug draw object for given shape, use "red" options for it, don't
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// forget to add it to the scene
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ShapedObject2D* object; |
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DebugDrawResourceManager::createDebugRenderer(object->shape(), "red") |
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->setParent(object); |
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@endcode |
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*/ |
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class PHYSICS_EXPORT DebugDrawResourceManager: public ResourceManager<AbstractShaderProgram, Mesh, Physics::Implementation::Options> { |
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public: |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** @brief %Options */ |
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struct Options { |
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Color3<GLfloat> color; /**< @brief Color */ |
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}; |
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#else |
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typedef Implementation::Options Options; |
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#endif |
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/**
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* @brief Create debug renderer for given shape |
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* @param shape Shape for which to create debug renderer |
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* @param options Options resource key. See |
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* @ref DebugDrawResourceManager-usage "class documentation" for |
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* more information. |
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* |
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* Returned object is not parented to anything, you have to add it to |
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* desired scene yourself. |
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*/ |
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static SceneGraph::Object2D* createDebugRenderer(AbstractShape2D* shape, ResourceKey options = ResourceKey()); |
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DebugDrawResourceManager(); |
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~DebugDrawResourceManager(); |
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private: |
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static SceneGraph::Object2D* createDebugMesh(SceneGraph::Object2D* parent, AbstractShape2D* shape, ResourceKey options); |
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}; |
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}} |
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#endif |
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@ -0,0 +1,30 @@ |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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|
only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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|
GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "AbstractDebugRenderer.h" |
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#include "AbstractShaderProgram.h" |
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#include "Mesh.h" |
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#include "Physics/DebugDrawResourceManager.h" |
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#include "ShapeShader.h" |
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namespace Magnum { namespace Physics { namespace Implementation { |
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template<std::uint8_t dimensions> AbstractDebugRenderer<dimensions>::AbstractDebugRenderer(ResourceKey shader, ResourceKey mesh, ResourceKey options, typename SceneGraph::AbstractObject<dimensions>::ObjectType* parent): SceneGraph::AbstractObject<dimensions>::ObjectType(parent), shader(DebugDrawResourceManager::instance()->get<AbstractShaderProgram, ShapeShader<dimensions>>(shader)), mesh(DebugDrawResourceManager::instance()->get<Mesh>(mesh)), options(DebugDrawResourceManager::instance()->get<Options>(options)) {} |
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template class AbstractDebugRenderer<2>; |
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template class AbstractDebugRenderer<3>; |
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}}} |
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#ifndef Magnum_Physics_Implementation_AbstractDebugRenderer_h |
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#define Magnum_Physics_Implementation_AbstractDebugRenderer_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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|
only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Color.h" |
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#include "ResourceManager.h" |
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#include "SceneGraph/Camera.h" |
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namespace Magnum { |
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class AbstractShaderProgram; |
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class Mesh; |
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namespace Physics { namespace Implementation { |
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struct Options; |
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template<std::uint8_t> class ShapeShader; |
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template<std::uint8_t dimensions> class AbstractDebugRenderer: public SceneGraph::AbstractObject<dimensions>::ObjectType { |
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public: |
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AbstractDebugRenderer(ResourceKey shader, ResourceKey mesh, ResourceKey options, typename SceneGraph::AbstractObject<dimensions>::ObjectType* parent); |
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protected: |
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Resource<AbstractShaderProgram, ShapeShader<dimensions>> shader; |
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Resource<Mesh> mesh; |
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Resource<Options> options; |
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}; |
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extern template class AbstractDebugRenderer<2>; |
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extern template class AbstractDebugRenderer<3>; |
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}}} |
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#endif |
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@ -0,0 +1,52 @@ |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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|
only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "ShapeShader.h" |
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#include <Utility/Resource.h> |
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#include "Shader.h" |
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namespace Magnum { namespace Physics { namespace Implementation { |
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namespace { |
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template<std::uint8_t dimensions> struct ShaderName {}; |
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template<> struct ShaderName<2> { |
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constexpr static const char* Vertex = "ShapeShader2D.vert"; |
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constexpr static const char* Fragment = "ShapeShader2D.frag"; |
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}; |
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template<> struct ShaderName<3> { |
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constexpr static const char* Vertex = "ShapeShader3D.vert"; |
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constexpr static const char* Fragment = "ShapeShader3D.frag"; |
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}; |
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} |
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template<std::uint8_t dimensions> ShapeShader<dimensions>::ShapeShader() { |
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Corrade::Utility::Resource resource("MagnumPhysics"); |
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attachShader(Shader::fromData(Version::GL330, Shader::Type::Vertex, resource.get(ShaderName<dimensions>::Vertex))); |
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attachShader(Shader::fromData(Version::GL330, Shader::Type::Fragment, resource.get(ShaderName<dimensions>::Fragment))); |
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link(); |
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transformationProjectionUniform = uniformLocation("transformationProjection"); |
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colorUniform = uniformLocation("color"); |
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} |
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template class ShapeShader<2>; |
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template class ShapeShader<3>; |
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}}} |
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#ifndef Magnum_Physics_Implementation_ShapeShader_h |
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#define Magnum_Physics_Implementation_ShapeShader_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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|
it under the terms of the GNU Lesser General Public License version 3 |
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|
only, as published by the Free Software Foundation. |
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|
|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Math/Matrix3.h" |
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#include "Math/Matrix4.h" |
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#include "AbstractShaderProgram.h" |
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#include "Color.h" |
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#include "DimensionTraits.h" |
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namespace Magnum { namespace Physics { namespace Implementation { |
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template<std::uint8_t dimensions> class ShapeShader: public AbstractShaderProgram { |
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public: |
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typedef Attribute<0, typename DimensionTraits<dimensions, GLfloat>::PointType> Position; |
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ShapeShader(); |
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ShapeShader<dimensions>* setTransformationProjection(const typename DimensionTraits<dimensions, GLfloat>::MatrixType& matrix) { |
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setUniform(transformationProjectionUniform, matrix); |
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return this; |
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} |
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ShapeShader<dimensions>* setColor(const Color3<GLfloat>& color) { |
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setUniform(colorUniform, color); |
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return this; |
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} |
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private: |
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GLint transformationProjectionUniform, |
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colorUniform; |
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}; |
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extern template class ShapeShader<2>; |
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extern template class ShapeShader<3>; |
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}}} |
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#endif |
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@ -0,0 +1,7 @@ |
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uniform vec3 color; |
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out vec4 fragmentColor; |
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void main() { |
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fragmentColor = vec4(color, 1.0); |
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} |
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Reference in new issue