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@ -53,6 +53,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 1.30 | done |
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@extension{ARB,map_buffer_range} | done |
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@extension{ARB,color_buffer_float} | | |
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@extension{ARB,half_float_pixel} | done |
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@ -78,6 +79,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 1.40 | done |
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@extension{ARB,texture_rectangle} | done |
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@extension{ARB,draw_instanced} | done |
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@extension{ARB,texture_buffer_object} | done |
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@ -90,6 +92,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 1.50 | done |
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@extension{ARB,geometry_shader4} | missing layered attachments |
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@extension{ARB,depth_clamp} | done |
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@extension{ARB,draw_elements_base_vertex} | done |
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@ -104,6 +107,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 3.30 | done |
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@extension{ARB,instanced_arrays} | done |
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@extension{ARB,blend_func_extended} | done |
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@extension{ARB,explicit_attrib_location} | done (shading language only) |
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@ -119,6 +123,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.00 | done |
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@extension{ARB,draw_buffers_blend} | | |
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@extension{ARB,sample_shading} | | |
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@extension{ARB,texture_cube_map_array} | done |
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@ -137,6 +142,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.10 | done |
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@extension{ARB,ES2_compatibility} | only float depth clear |
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@extension{ARB,get_program_binary} | | |
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@extension{ARB,separate_shader_objects} | only direct uniform binding |
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@ -148,6 +154,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.20 | done |
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@extension{ARB,texture_compression_bptc} | done |
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@extension{ARB,base_instance} | done |
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@extension{ARB,shading_language_420pack} | done (shading language only) |
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@ -165,6 +172,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.30 | done |
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@extension{ARB,arrays_of_arrays} | done (shading language only) |
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@extension{ARB,ES3_compatibility} | only conservative sample query |
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@extension{ARB,clear_buffer_object} | | |
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@ -195,6 +203,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.40 | done |
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@def_gl{MAX_VERTEX_ATTRIB_STRIDE} | | |
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@extension{ARB,buffer_storage} | | |
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@extension{ARB,clear_texture} | | |
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@ -209,6 +218,7 @@ following:
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%Extension | Status |
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------------------------------------------- | ------ |
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GLSL 4.50 | done |
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@extension{ARB,ES3_1_compatibility} | | |
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@extension{ARB,clip_control} | | |
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@extension{ARB,conditional_render_inverted} | done |
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@ -245,17 +255,17 @@ following:
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@subsection opengl-support-es20 OpenGL ES 2.0 |
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Features that have their equivalents implemented in desktop version are |
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supported. |
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supported. ESSL 1.00 is supported. |
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@subsection opengl-support-es30 OpenGL ES 3.0 |
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Features that have their equivalents implemented in desktop version are |
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supported. |
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supported. ESSL 3.00 is supported. |
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@subsection opengl-support-es31 OpenGL ES 3.1 |
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Features that have their equivalents implemented in desktop version are |
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supported. |
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supported. ESSL 3.10 is supported. |
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@subsection opengl-support-es30-extensions OpenGL ES 2.0 extensions to match ES 3.0 functionality |
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