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@ -27,7 +27,7 @@
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*/ |
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/** @file
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* @brief Enum @ref Magnum::GL::PixelFormat, @ref Magnum::GL::PixelType, @ref Magnum::GL::CompressedPixelFormat, function @ref Magnum::GL::hasPixelFormat(), @ref Magnum::GL::pixelFormat(), @ref Magnum::GL::pixelType(), @ref Magnum::GL::pixelFormatSize(), @ref Magnum::GL::genericPixelFormat(), @ref Magnum::GL::hasCompressedPixelFormat(), @ref Magnum::GL::compressedPixelFormat(), @ref Magnum::GL::genericCompressedPixelFormat() |
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* @brief Enum @ref Magnum::GL::PixelFormat, @ref Magnum::GL::PixelType, @ref Magnum::GL::CompressedPixelFormat, function @ref Magnum::GL::hasPixelFormat(), @ref Magnum::GL::pixelFormat(), @ref Magnum::GL::pixelType(), @ref Magnum::GL::pixelFormatSize(), @ref Magnum::GL::genericPixelFormat(), @ref Magnum::GL::hasCompressedPixelFormat(), @ref Magnum::GL::compressedPixelFormat(), @ref Magnum::GL::compressedPixelFormatBlockSize(), @ref Magnum::GL::compressedPixelFormatBlockDataSize(), @ref Magnum::GL::genericCompressedPixelFormat() |
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*/ |
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#include <Corrade/Utility/Assert.h> |
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@ -2169,7 +2169,8 @@ Expects that @p format is not one of the generic
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@relativeref{CompressedPixelFormat,RGBA} formats for which properties are |
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unspecified. For 2D formats the Z dimension is always 1. |
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@see @ref compressedPixelFormatBlockDataSize(), |
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@ref Magnum::compressedPixelFormatBlockSize(), @ref pixelFormatSize() |
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@ref Magnum::compressedPixelFormatBlockSize(), |
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@ref Texture::compressedBlockSize(), @ref pixelFormatSize() |
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*/ |
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MAGNUM_GL_EXPORT Vector3i compressedPixelFormatBlockSize(CompressedPixelFormat format); |
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@ -2183,7 +2184,8 @@ Expects that @p format is not one of the generic
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@relativeref{CompressedPixelFormat,RGBA} formats for which properties are |
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unspecified. |
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@see @ref compressedPixelFormatBlockSize(), |
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@ref Magnum::compressedPixelFormatBlockDataSize(), @ref pixelFormatSize() |
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@ref Magnum::compressedPixelFormatBlockDataSize(), |
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@ref Texture::compressedBlockDataSize(), @ref pixelFormatSize() |
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*/ |
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MAGNUM_GL_EXPORT UnsignedInt compressedPixelFormatBlockDataSize(CompressedPixelFormat format); |
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