7884 Commits (catastrophic-cross)
 

Author SHA1 Message Date
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 6299ece980 Shaders: test MeshVisualizer TBN direction defaults. 6 years ago
Vladimír Vondruš 80c6fef7bf MeshTools: handle generic Tangent and Bitangent attributes in compile(). 6 years ago
Vladimír Vondruš 37373aaf35 MeshTools: minor. 6 years ago
Vladimír Vondruš ab32d6598d TgaImporter: MSVC 2015, you too. 6 years ago
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš c82a34c157 Shaders: doc++ 6 years ago
Vladimír Vondruš ef7a970326 Shaders: update MeshVisualizer image to show TBN direction as well. 6 years ago
Vladimír Vondruš 2a88a885c1 Primitives: tangents in the plane primitive. 6 years ago
Vladimír Vondruš 1e04dbcaba Primitives: add a sanity assert. 6 years ago
Vladimír Vondruš b16861693a Primitives: tangents in the 3D grid primitive. 6 years ago
Vladimír Vondruš 1b776e13bc Primitives: tangent support in the 3D circle primitive. 6 years ago
Vladimír Vondruš a099a57464 Primitives: implement tangent generation in spheroid primitives. 6 years ago
Vladimír Vondruš ca5beb432b Primitives: make internal spheroid generator less rigid. 6 years ago
Vladimír Vondruš ff3e771231 Primitives: use the exported growable allocator from Trade. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš 73b6d1084a Shaders: test perspective interpolation in MeshVisualizer wireframe. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 566713e68c Shaders: improve MeshVisualizer docs a bit. 6 years ago
Vladimír Vondruš 350a79d324 TgaImporter: make error messages consistent. 6 years ago
Vladimír Vondruš d01f8ba3fe TgaImporter: minor test cleanup. 6 years ago
Vladimír Vondruš 132359b78f TgaImporter: make expected test output more explicit. 6 years ago
Vladimír Vondruš 440a3f96ad TgaImporter: implement RLE decoding. 6 years ago
Vladimír Vondruš 8c837be26f TgaImageConverter: same. 6 years ago
Vladimír Vondruš 0388364128 TgaImporter: STL algorithms only make you write longer and slower code. 6 years ago
Vladimír Vondruš c56ccddd61 TgaImporter: add a comment for future me. 6 years ago
Vladimír Vondruš dedf36941c Primitives: hint on MeshTools for converting into indexed meshes. 6 years ago
Vladimír Vondruš c5e70c40eb MeshTools: ensure proper assert is printed in compressIndices(). 6 years ago
Vladimír Vondruš b785a8ac69 MeshTools: generateIndices() operating directly on a MeshData. 6 years ago
Vladimír Vondruš b57a9f1027 MeshTools: tools for generating index buffers out of various primitives. 6 years ago
Vladimír Vondruš 99bc8deaf0 GL: reorder tests to match execution order. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago
Vladimír Vondruš 1a53976447 Shaders: delete duplicate code also in shader tests. 6 years ago
Vladimír Vondruš fff1b6e5cf Shaders: delete 8 kB of needless shader code. 6 years ago
Vladimír Vondruš 3711125b7d Animation: now that STL is gone, Player can be noexcept-movable. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš 9bb590280a GL: keeping copy but deleting a move is ... just wrong. 6 years ago
Vladimír Vondruš a4020e3dbc DebugTools: there are no binormals, only bitangents. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš 159c4ece50 Trade: add a TODO. 6 years ago
Vladimír Vondruš 8a2a7e4547 Trade: implement support for object IDs in MeshData. 6 years ago
Vladimír Vondruš 5e02e0ce8d Trade: support strided arrays in MeshData::indicesInto(). 6 years ago
Vladimír Vondruš 03b038ccfe Trade: use Math::castInto() inside indicesInto(). 6 years ago
Vladimír Vondruš f3566f637f Math: add integer-to-integer castInto() variants also. 6 years ago
Vladimír Vondruš f4bca9b51e Trade: implement support for tangents and bitangents in MeshData. 6 years ago
Vladimír Vondruš 12c5476f14 doc: Vulkan does have 8-bit indices now. 6 years ago
Vladimír Vondruš d8d6a2718c Trade: recognize matrix VertexFormats in MeshData. 6 years ago