9 Commits (0109e0d7fe6dc8a85015ca4384dc88387b4ee425)

Author SHA1 Message Date
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš da2ac00478 Shaders: ability to do alpha-masking with Phong. 11 years ago
Vladimír Vondruš fc5ddeebbf Shaders: ability to have both color and texture in Phong. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 2c0e7da5a0 Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Vladimír Vondruš 51ca4be9a9 Shaders: fix Phong shader compilation for more than one texture. 13 years ago
Vladimír Vondruš fd1d067c36 Shaders: fix textured Phong for GLSL 1.20 and GLSL ES 1.0. 13 years ago
Vladimír Vondruš f166d006c2 Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
Vladimír Vondruš 41f7784dc5 Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 69ee2f3ebb Shaders: don't compare ints and floats. 14 years ago
Vladimír Vondruš 57f3175b06 Shaders: GLSL ES doesn't have default values for uniforms. 14 years ago
Vladimír Vondruš 81b69f17e1 Shaders: another iteration in porting of Phong and Flat shaders to GLES. 14 years ago
Vladimír Vondruš 084294e60b Blind port of PhongShader to OpenGL ES 2.0. 14 years ago
Vladimír Vondruš 5ad3844626 PhongShader: fall back to GLSL 1.20 if 3.30/3.20 is not supported. 14 years ago
Vladimír Vondruš 4152e1fc9d Better ability to create portable shaders. 14 years ago
Vladimír Vondruš d1f5ec7479 Phong shader: finally fixed specular highlights. 14 years ago
Vladimír Vondruš c91ecbef1e Phong shader: simplified uniforms, added default values. 14 years ago
Vladimír Vondruš 5c9310605a Finally fixed light intensity computation bug in PhongShader. 14 years ago
Vladimír Vondruš 5818a76850 New library with sample shaders, currently only Phong shader. 14 years ago