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Shaders: fix Phong shader compilation for more than one texture.

pull/23/head
Vladimír Vondruš 13 years ago
parent
commit
51ca4be9a9
  1. 6
      src/Shaders/Phong.frag

6
src/Shaders/Phong.frag

@ -110,9 +110,11 @@ out lowp vec4 color;
void main() {
#ifdef AMBIENT_TEXTURE
const vec3 ambientColor = texture(ambientTexture, interpolatedTextureCoords).xyz;
#elif defined(DIFFUSE_TEXTURE)
#endif
#ifdef DIFFUSE_TEXTURE
const vec3 diffuseColor = texture(diffuseTexture, interpolatedTextureCoords).xyz;
#elif defined(SPECULAR_TEXTURE)
#endif
#ifdef SPECULAR_TEXTURE
const vec3 specularColor = texture(specularTexture, interpolatedTextureCoords).xyz;
#endif

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