295 Commits (0f1ffe9dae9fd2b7d8410285ebe8eac6b306b23d)

Author SHA1 Message Date
Vladimír Vondruš 0f1ffe9dae GL: add XFAILs for some NVidia-specific behavior in ShaderProgram tests. 2 years ago
Vladimír Vondruš e9b07ef4ce GL: clean up instanced data access in *Texture GL tests. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš a95fdb5598 GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
Vladimír Vondruš cd989c7c8b GL: fix various Mesh test failures specific to WebGL 1. 2 years ago
Vladimír Vondruš c3dd9dcd65 GL: simplify Mesh tests on ES2 with a RGBA4 framebuffer. 2 years ago
Vladimír Vondruš 7ca7e5a62b GL: pin down constexpr [Dynamic]Attribute constructors. 2 years ago
Vladimír Vondruš 57b6f1e55a GL: add a repro case for base/range buffer unbind state mismatch. 2 years ago
Vladimír Vondruš 79191044df GL: implement EXT_buffer_storage. 2 years ago
Vladimír Vondruš 7780d68fd1 GL: fix a warning in test code in GLES2 builds. 2 years ago
Vladimír Vondruš 04a2d9281c GL: implement {EXT,WEBGL}_blend_func_extended. 2 years ago
Vladimír Vondruš 59f3747cb9 GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing. 2 years ago
Vladimír Vondruš 89bb568f23 GL: implemente ANGLE_provoking_vertex and ANGLE_polygon_mode on ES. 2 years ago
Vladimír Vondruš 139322be40 GL: make the DynamicAttribute::Kind enum just 1 byte. 2 years ago
Vladimír Vondruš 9f67d4fd5b GL: repro case for destructing a moved-out Mesh with no context active. 2 years ago
Vladimír Vondruš 8f6f4053fc GL: properly track buffer binding affected by base/range bind calls. 2 years ago
Vladimír Vondruš 789c52fd8a GL: add a repro case for base/range buffer binding state mismatch. 2 years ago
Vladimír Vondruš 423f9a4140 GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Vladimír Vondruš a2ca84d4f5 GL: return Containers::Pair from version(). 3 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 514d8a83eb GL: don't attempt to test gl_BaseInstance on WebGL. 3 years ago
Vladimír Vondruš b278f00f77 GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
Vladimír Vondruš 5e23f09ffb GL: test Mesh::indexType() assertion as well. 3 years ago
Vladimír Vondruš a7e1394cd9 GL: deprecate Mesh::indexTypeSize() in favor of meshIndexTypeSize(). 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš 2e6dfe6bf3 GL: this XFAIL is fixed on Mesa 23.1.4. 3 years ago
Vladimír Vondruš ad4ae11de7 GL: define driver workaround macros in the Shader constructor. 3 years ago
Vladimír Vondruš 759f4efff6 GL: bind properly aligned subranges in the Buffer test. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 5d330c28b4 GL: don't try to test texture views w/o texture storage. 3 years ago
Vladimír Vondruš db29024250 GL: implement {ARB,EXT}_clip_control. 3 years ago
Vladimír Vondruš bede836077 GL: expose Renderer::setDepthRange(). 3 years ago
Vladimír Vondruš 3227766aca GL: implement {ARB,OES,EXT}_texture_view. 3 years ago
Vladimír Vondruš 35e65f19f9 GL: implement ARB_framebuffer_no_attachments and related ES3.1 API. 3 years ago
Vladimír Vondruš 7accf94c38 GL: cover the singular Framebuffer::mapForDraw() with tests as well. 3 years ago
Vladimír Vondruš dc7209cc0c GL: suppress a Clang warning in the test. 3 years ago
Vladimír Vondruš 5d0454ce98 Remove random unneeded <string> and StringStl.h includes. 3 years ago
Vladimír Vondruš 6a2d7a40ad GL: remove unnecessary std::string use from a test. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago
Vladimír Vondruš d89b882ccf GL: port Debug{Output,Group,Message} away from std::string. 3 years ago
Vladimír Vondruš f3de392439 GL: properly test failed AbstractShaderProgram::validate(). 3 years ago
Vladimír Vondruš 569e4944ec GL: don't use // comments. 3 years ago
Vladimír Vondruš 4f5fc0a867 GL: clean up ancient cruft from an instanced test. 3 years ago
Vladimír Vondruš 5f8120a317 GL: print info about used multi-draw extensions before any test skips. 3 years ago
Vladimír Vondruš 8d667a838b GL: add accidentally missing credits lines, clarify a TODO. 3 years ago
Vladimír Vondruš 27769efa07 GL: improve testing of Shader and AbstractShaderProgram error cases. 3 years ago
Vladimír Vondruš a475c92d99 GL: use Containers::Iterable also in AbstractShaderProgram::draw(). 4 years ago