205 Commits (108c75efcfeb30bb1eee22c4f5d17f5ace4cb915)

Author SHA1 Message Date
Vladimír Vondruš 92e923d056 First-class WebGL support, part 14: reduced available extensions. 11 years ago
Vladimír Vondruš cab484050b First-class WebGL support, part 10: reduced mesh functionality. 11 years ago
Vladimír Vondruš 23444ffb61 First-class WebGL support, part 9: reduced renderer functionality. 11 years ago
Vladimír Vondruš 4e75b2fb83 First-class WebGL support, part 8: reduced query functionality. 11 years ago
Vladimír Vondruš 567a2569a2 First-class WebGL support, part 6: reduced shader functionality. 11 years ago
Vladimír Vondruš c77848ffac First-class WebGL support, part 5: reduced framebuffer functionality. 11 years ago
Vladimír Vondruš cb16c932a4 First-class WebGL support, part 4: reduced texture functionality. 11 years ago
Vladimír Vondruš af9ef80c91 First-class WebGL support, part 3: reduced buffer functionality. 11 years ago
Vladimír Vondruš 1f985dfec6 First-class WebGL support, part 2: no debug output. 11 years ago
Vladimír Vondruš dde630e7f8 Hide internal function declaration on ES2 builds. 11 years ago
Vladimír Vondruš 5175805762 Common format for preprocessor #error messages. 11 years ago
Vladimír Vondruš 9192554ecd Don't use MAGNUM_TARGET_GLES3 where the condition will pass also for ES4. 11 years ago
Vladimír Vondruš 295b909c1c Print error if transform feedback header is used in OpenGL ES 2.0 build. 11 years ago
Vladimír Vondruš db1142837c Clarified and updated *Framebuffer::mapForDraw() implementations. 11 years ago
Vladimír Vondruš 922f36cdb1 Fix crash on context creation on Windows on Intel drivers. Sorry! 11 years ago
Vladimír Vondruš e8cefca023 Wait why how eww. 11 years ago
Vladimír Vondruš daec63072d Simplified *Framebuffer::bind() functionality. 11 years ago
Vladimír Vondruš fbf065645d Don't use zero-sized viewport as disengaged state. 11 years ago
Vladimír Vondruš 74e16782ad Parametrize disengaged viewport instead of using default-constructed value. 11 years ago
Vladimír Vondruš 11b2247bf5 Clarified and fixed cube map texture image retrieval methods. 11 years ago
Vladimír Vondruš c3d9f7a72b Support for debug groups from KHR_debug and EXT_debug_marker. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 60d1259483 Use Range2Di in *Framebuffer::read(). 11 years ago
Vladimír Vondruš 8446186a4e Account for missing glVertexArrayVertexAttribDivisorEXT. 12 years ago
Vladimír Vondruš 374571ef04 Full ARB_direct_state_access support in Buffer. 12 years ago
Vladimír Vondruš a5381993a5 Full ARB_direct_state_access support in textures. 12 years ago
Vladimír Vondruš dca670eb70 Full ARB_direct_state_access support in framebuffers. 12 years ago
Vladimír Vondruš 3de303fd60 Discourage usage of *Texture::setImage() even more. 12 years ago
Vladimír Vondruš eb4eda48f5 Using std::unique_ptr instead of naked pointers in internal implementation. 12 years ago
Vladimír Vondruš 6f355c564d Initial transform feedback implementation. 12 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago
Vladimír Vondruš 6baa1c748e Fix Windows compilation. 12 years ago
Vladimír Vondruš ac4971bd6f Disable ARB_shading_language_420pack for Intel on Windows. 12 years ago
Vladimír Vondruš 5b3b722041 Detection of Intel Windows drivers. 12 years ago
Vladimír Vondruš 391ceae0c3 Minor cleanup. 12 years ago
Vladimír Vondruš bfb58d0b55 ARB_direct_state_access support for creating queries. 12 years ago
Vladimír Vondruš e4119157b6 ARB_direct_state_access support for creating meshes. 12 years ago
Vladimír Vondruš 8aeb85875d ARB_direct_state_access support for creating renderbuffers. 12 years ago
Vladimír Vondruš 9f041b5d5b ARB_direct_state_access support for creating framebuffers. 12 years ago
Vladimír Vondruš db5b17938b ARB_direct_state_access support for creating buffers. 12 years ago
Vladimír Vondruš 1c543cd26b ARB_direct_state_access support for creating textures. 12 years ago
Vladimír Vondruš b0741493f9 Preparation for ARB_direct_state_access GL 4.5 feature. 12 years ago
Vladimír Vondruš a5c2efc8c0 Support glProgramUniform*() calls from OpenGL ES 3.1. 12 years ago
Vladimír Vondruš dc312cda0d Implemented indexed buffer binding. 12 years ago
Vladimír Vondruš 3e84a1848f Added multi-unbind function to AbstractTexture. 12 years ago
Vladimír Vondruš e193aa15c7 Added Mesh::maxElementIndex() limit query. 12 years ago
Vladimír Vondruš 5ad9ef56f4 Added Buffer::uniformOffsetAlignment() limit query. 12 years ago
Vladimír Vondruš f246b41ad9 Replaced APPLE_vertex_array_object with ARB_vertex_array_object. 12 years ago
Vladimír Vondruš ea164f697d Enabled new buffer functionality in ES 3.1. 12 years ago
Vladimír Vondruš 278877f8e3 Enabled 2D multisample textures in ES 3.1. 12 years ago