24 Commits (1222baf44c41e282eec9843d9dce61d25ee9f0a9)

Author SHA1 Message Date
Vladimír Vondruš 1222baf44c GL: drop compatibility fallback for the new multidraw API. 5 years ago
Vladimír Vondruš dc18ebcb23 GL: reduce code duplication. 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago
Vladimír Vondruš 2f24199ed7 GL: improve message for the common mesh assert in multi-draw. 5 years ago
Vladimír Vondruš 490392b143 GL: call glUniform() directly on WebGL. 5 years ago
Vladimír Vondruš 8c6efa5b78 GL: remove one function pointer indirection in DSA setUniform() calls. 5 years ago
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago
Vladimír Vondruš ffdebff048 GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
Vladimír Vondruš 0dc181d846 GL: new "angle-chatty-shader-compiler" workaround. 5 years ago
Vladimír Vondruš d0574b83ed GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš ba3ce069d4 GL: consistency in error message prefixes. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš b24ffa4a3e Use min() / max() / minmax() from Math instead of std::. 7 years ago
Vladimír Vondruš 572b64bb5c GL: drop support for EXT_direct_state_access. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš e3b0fab79c Remove obsolete string/number Android workarounds. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 13d9a8f6f5 NoInit constructor for AbstractShaderProgram. 9 years ago
Vladimír Vondruš c93cc0ba08 Added nv-windows-dangling-transform-feedback-varying-names workaround. 10 years ago
Vladimír Vondruš 42d9679ac0 Exclude unreachable code from code coverage. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 26b51ad614 Adapted to Corrade changes. 10 years ago
Vladimír Vondruš bcd8a81ba5 Implemented ARB_compute_shader. 10 years ago
Vladimír Vondruš 3f0737fa98 Added missing ARB_compute_shader limit queries. 10 years ago
Vladimír Vondruš 1caf96a347 Finally completed ARB_uniform_buffer_object. 10 years ago
Vladimír Vondruš c463526feb Don't yell at people. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 670c9d0763 Adapted to Corrade::Utility::Debug changes. 11 years ago
Vladimír Vondruš e2c1ca1487 Remove old std::to_string()-related MinGW workarounds. 11 years ago
Vladimír Vondruš 41f5b95eba Use ArrayView instead of separate data/size params for shader uniforms. 11 years ago
Vladimír Vondruš 3bb62b7707 Ability to filter-out driver-specific "success" shader compilation logs. 11 years ago
Vladimír Vondruš 99ff54d3d9 Adapted to Corrade changes. 11 years ago
Vladimír Vondruš 567a2569a2 First-class WebGL support, part 6: reduced shader functionality. 11 years ago
Vladimír Vondruš 1f985dfec6 First-class WebGL support, part 2: no debug output. 11 years ago
Vladimír Vondruš 65a2e5677a Properly use the "Std Swap Two Step". 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 6f355c564d Initial transform feedback implementation. 12 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago