Making room for GenerateTangents in 3D, and keeping the 2D ones
consistent with 3D. Also renamed GenerateTextureCoords to
GenerateTextureCoordinates in the remaining places to be consistent with
naming in the rest of the APIs.
The internals don't use any std::vector anymore, only the icosphere
needs an std::unordered_map to do duplicate removal. Additionally, the
most simple primitives are now simply views on constant data,
being completely zero-allocation.
On a Mac this resulted in the dylib going down from 1.5 MB to 418 kB in
Debug, and from 129 kB to 90 kB in Release. Quite nice.
The tests are not ported away from MeshDataXD yet as I want to ensure
the behavior is *exactly* as before.
All functionality is now available through free functions. The classes
are now just deprecated wrappers and/or typedefs and will be removed in
some future release.
In order to have a seamless transition for all the plugins and potential
user code the original constructor was marked as deprecated and there is
a new constructor taking also the colors.
The final release doesn't have the issue with non-explicit
default std::vector constructor. Most of the conflicts resulted from
Mesh::Primitve -> MeshPrimitive refactoring.
This reverts commit c2ad09706e.
Conflicts:
src/Magnum/Primitives/Capsule.cpp
src/Magnum/Primitives/Circle.cpp
src/Magnum/Primitives/Crosshair.cpp
src/Magnum/Primitives/Cylinder.cpp
src/Magnum/Primitives/Icosphere.cpp
src/Magnum/Primitives/Implementation/WireframeSpheroid.cpp
src/Magnum/Primitives/Line.cpp
src/Magnum/Primitives/Plane.cpp
src/Magnum/Primitives/Square.cpp
src/Magnum/Primitives/UVSphere.cpp
src/Magnum/SceneGraph/Object.hpp
src/Magnum/Text/GlyphCache.cpp
src/Magnum/TextureTools/Atlas.cpp
src/Magnum/TextureTools/Test/AtlasTest.cpp
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Because we can't forward-declare class members we would need to include
whole Mesh (along with all OpenGL headers and other stuff) just to use
Primitive enum. The old Mesh::Primitive is now alias to new one, is
marked as deprecated and will be removed in future release.
The access methods assert that the user is querying only available data.
Also updated Primitives implementation to create MeshData when
everything is done, not creating empty MeshData and then shooting the
data through interface intended for end users.
Magnum.h now doesn't include anything except OpenGL headers, thus
changes in Math library don't trigger recompilation of everything, but
only of things really depending on it.
Math constants moved to separate file for similar reasons, de-inlined
some functions to remove the need for some #includes.