It prevents unwanted implicit conversions from e.g. nullptr to Camera,
Vector2 to Physics::Point etc. By making all the constructors explicit
it is easier to routinely add the keyword to all new classes instead of
thinking about cases when to add and when not to.
* ResourceManager won't have template implementation file, as it would
add too much work on the user.
* Color won't have either, as some internal functions are impossible to
explicitly instantiate.
Currently, when accidentaly creating specialized Vector from smaller
number of components than required, the error message isn't really
helpful, as it stops on static assert on wrong number of arguments
passed to RectangularMatrix:
Vector3(0, 1); // static assert: wrong number of arguments passed to
// RectangularMatrix<1, 2> -- wtf?!
Now the first argument is Vector2/Vector3 instead of Vector<2>/Vector<3>
and the error message now properly states that no matching constructor
was found.
Before it has to be done with overly verbose and cumbersome Java-style:
Vector4 vec;
vec.setX(vec.x() + 5);
vec = Vector4(vec.xyz()*2, vec.w());
Now it can be done this way:
vec.x() += 5;
vec.xyz() *= 2;
Currently moved only non-square functionality from Matrix there. Also
static constant members such as row/column count and size are now
lowercase, as they are variables, not types.
They can be used for both floating-point (normalized) and integral
(denormalized) representation and support conversion between them.
HSV conversion is done always using floating-point types.
Getters for RGB(A) were removed from Vector3 and Vector4, they are now
part of Color3 and Color4. Because of this, Framebuffer now accepts
Color instead of Vector.