We have half-float vectors and matrices, so why not these as well. Not
sure for what all is the angle precision usable, but at the very least
it could be useful for compact meshlet occlusion cone / AABB
representation or rough animations.
This is already done for the AbstractImporter and the new
AbstractShaderConverter, as there's a common use case of checking just
the filename for input/output path or file type detection and then
delegating to the common implementation working directly on data.
Minor but very important convenience feature, especially useful when
dealing with command-line apps. This now works:
magnum-imageconverter a.png a.jpg -c jpegQuality=0.75
The AnyImageConverter gets the jpegQuality option and then
automatically propagates it to the concrete plugin (which is either
JpegImageConverter or StbImageConverter), possibly warning in case the
target plugin doesn't recognize given option (i.e., doesn't list it in
its default configuration). Previously the user had to always specify a
concrete converter implementation using -C, which was rather annoying
and nonintuitive.
In cases when specular highlights are not desired, results in 30%
speedup (on Intel) and ~25% speedup on AMD, compared to setting the
specular color to transparent black.
Testing was easy thanks to already having a ground truth image for this
case.
I just put this aside when I discovered the error, thinking it was a
Mesa bug. Now that ARM Mali yelled about the same, I realized it wasn't
just Mesa.
Note to self: Mesa has no bugs. Can you just finally accept that?!
First and foremost I need to expand the interface to support 3D
image conversion. But the interface was not great to begin with, so this
takes the opportunity of an API break and does several things:
* The `export*()` names were rather strange and I don't even remember
why I chose that name (maybe because at first I wanted to have an
"exporter" API as a counterpart to importers?)
* In addition, there was no way to convert a compressed image to a
compressed image (or to an uncompressed image) and adding the two
missing variants would be a lot of combinations. So instead the new
convert() returns an ImageData, which can be both, and thus also
allows the converters to produce compressed or uncompressed output
based on some runtime setting, without having to implement two
(four?) separate functions for that and requiring users to know
beforehand what type of an image will be created.
* The ImageConverterFeature enum was named in a really strange way as
well, with ConvertCompressedImage meaning "convert to a compressed
image" while "ConvertCompressedData" instead meant "convert a
compressed image to a data". Utter chaos. It also all implied 2D and
on the other hand had a redundant `Image` in the name, so I went and
remade the whole thing. As mentioned above, two of the enums now mean
the same thing, and are both replaced with Convert2D.
* Finally, similarly as changes elsewhere, I took this opportunity to
get rid of std::string in the convertToFile() APIs.
It should be input first, output second, like with all other APIs. I
remember I was trying something else here, but that didn't really make
sense in the end. Also took that opportunity to get rid of one
std::string.
The original signature is a deprecated alias to the new one and will be
removed in a future release.
And mark MiniExrImageConverter as having severe limitations, since
that's what it is. (Originally I actually thought EXR supports just
half-floats and RGB/RGBA but that's far from being the case!)
The 32-bit float depth be needed for the upcoming OpenEXR plugin, added
also the remaining ones that will be eventually supported by KTX and DDS
plugins.
Breaking this macro yet again, sorry -- now the result values are
specified last and there can be any number of them, however they need to
be all prefixed, as adding the prefix implicitly with the macro would be
too much of a pain to implement, especially given the poor preprocessor
capabilities of MSVC.