187 Commits (27f4a7073e136fde6de8911c19f031aebc0a60cb)

Author SHA1 Message Date
Vladimír Vondruš c01dc81d04 GCC 4.8, stay alive for a few more days please. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš f4bca9b51e Trade: implement support for tangents and bitangents in MeshData. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš 393ba7a088 MeshTools: implemented concatenate() and concatenateInto(). 6 years ago
Vladimír Vondruš 5a276fe328 Trade: high-level docs for the MeshData class. 6 years ago
Vladimír Vondruš 96368b9e81 MeshTools: doc++ 6 years ago
Vladimír Vondruš ec02341c84 MeshTools: deprecate remaining STL-ridden APIs. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago
Vladimír Vondruš 274fdc3813 GL: port away from MeshDataXD. 6 years ago
Vladimír Vondruš 53ef991c44 SceneGraph: port away from MeshDataXD. 6 years ago
Vladimír Vondruš c8de337c06 Primitives: port away from MeshDataXD. 6 years ago
Vladimír Vondruš 006790969a Trade, MeshTools: deprecate MeshDataXD and everything that uses it. 6 years ago
Vladimír Vondruš 16c3480d7f MeshTools: implement compile() taking a MeshData. 6 years ago
Vladimír Vondruš 1e85279872 MeshTools: implement interleavedLayout(). 6 years ago
Vladimír Vondruš 6ed0df26c6 Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
Vladimír Vondruš 0fd62194c8 Trade: mutable access in AnimationData. 6 years ago
Vladimír Vondruš 8ea86b05f9 Trade: implement mutable data access in MeshData. 6 years ago
Vladimír Vondruš ecbe5718b4 Trade: a reworked MeshData class. 6 years ago
Vladimír Vondruš 87c2bc74fe MeshTools: implement removeDuplicates() for discrete data as well. 6 years ago
Vladimír Vondruš bae5eecf42 MeshTools: compressIndices() now takes also an offset. 6 years ago
Vladimír Vondruš 937689ea61 MeshTools: deSTLify compressIndices(). 6 years ago
Vladimír Vondruš 29f0fdb188 MeshTools: explicit generateSmoothNormals() overloads for each index type. 6 years ago
Vladimír Vondruš ea7259b424 MeshTools: add STL-free removeDuplicatesInPlace() & an indexed variant also. 6 years ago
Vladimír Vondruš 700d032d5d doc: adapt to Corrade changes. 6 years ago
Vladimír Vondruš d955908a38 GL: allow creating a Buffer and directly filling it with data. 6 years ago
Vladimír Vondruš fa1176220b doc: ugh, these pragmas were not meant to be rendered in the docs. 6 years ago
Vladimír Vondruš bc99e6fa57 Math: improve docs for color (un)packing and sRGB conversion. 6 years ago
Vladimír Vondruš 43f5f06956 Math: avoid warnings when calling length() on an integer Vector. 6 years ago
Vladimír Vondruš 5a3288154b Platform: properly include SDL_main.h for iOS. 6 years ago
Vladimír Vondruš 7ced4740fd Silence a bunch of macOS-specific warnings. 6 years ago
Vladimír Vondruš 926a921172 doc: suppress Clang warning in a snippet. 6 years ago
Vladimír Vondruš 02a6747b73 SceneGraph: show how to implement object culling on the drawable group. 6 years ago
Vladimír Vondruš 314cad0d89 Platform: document how to calculate content scaling in a x-platform way. 6 years ago
Marco Melorio 097289850a Add toEuler() to Quaternion 7 years ago
Vladimír Vondruš 954798a9ba Animation: allow mutable access to data referenced by TrackView. 7 years ago
Vladimír Vondruš de95eddb3f Use the new Matrix4::normalMatrix() everywhere. 7 years ago
Vladimír Vondruš 607b3a15fa DebugTools: finish ResourceManager singleton deprecation. 7 years ago
Vladimír Vondruš 52ff540407 Primitives: fix and make gradient function params consistent. 7 years ago
Vladimír Vondruš 6b64ee6240 doc: rewrite the Getting Started Guide to be better for Windows users. 7 years ago
Vladimír Vondruš dbb4cb39a1 GL: improve Framebuffer usage docs. 7 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš 9616273e18 Shaders: improve MeshVisualizer docs. 7 years ago
Vladimír Vondruš c591f0b0c8 doc: assorted improvements, clarification and troubleshooting update. 7 years ago
Vladimír Vondruš acc8d8994b Math: added scatter(), renamed swizzle() to gather(). 7 years ago
Vladimír Vondruš 51fedbc967 doc/snippets: adapt to Corrade header cleanup. 7 years ago
Vladimír Vondruš 8587afaca7 GL: improve Attribute docs with clear integer/double unavailablility errors. 7 years ago