5 Commits (286514a7b7a0b0245233986b644575cc02a90395)

Author SHA1 Message Date
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 12 years ago
Vladimír Vondruš 0f8d22235d Shader: more robust extension presence checking. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 0d28913731 Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above. 13 years ago
Vladimír Vondruš 06f0433250 Shaders: better preprocessor code formatting. 13 years ago
Vladimír Vondruš f4de432ac4 Shaders: `const` for readonly vars is in ARB_shading_language_420pack. 13 years ago
Vladimír Vondruš f166d006c2 Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš 1d88310521 Shaders: off-by-one error. 14 years ago
Vladimír Vondruš c3bcaee6a7 Shaders compatibility: check for explicit texture layer support. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 81b69f17e1 Shaders: another iteration in porting of Phong and Flat shaders to GLES. 14 years ago
Vladimír Vondruš 084294e60b Blind port of PhongShader to OpenGL ES 2.0. 14 years ago