19 Commits (28f5d5a07c189cde32aab5d24269785d6fc5f95e)

Author SHA1 Message Date
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 79191044df GL: implement EXT_buffer_storage. 2 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 3eb131c82e GL: clean up remaining member function pointers in the state tracker. 3 years ago
Vladimír Vondruš b9be0d341f Account for __EMSCRIPTEN_major__ etc. not being implicit on 3.1.23+. 4 years ago
Hugo Amiard bc1b9e39d7 GL: adapt Buffer/TransformFeedback to use Triple instead of std::tuple. 4 years ago
Vladimír Vondruš a961f580e8 doc: updated changelog and credits. 4 years ago
Pablo Escobar 3ab4c74a66 GL: expose Buffer::data()/subData() on WebGL 2.0 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš e96996ea01 GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš b77651cf93 GL: remove Buffer::set[Sub]Data() taking std::array / std::vector. 7 years ago
Vladimír Vondruš 3d08c641d8 GL: yet another workaround for SwiftShader, now with XFB buffer bindings. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 6f0a716738 Updates for buffer texture support in ES 3.2. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 1d9e6210d8 Use anonymous typed enum instead of static const member variable. 11 years ago
Vladimír Vondruš 99ff54d3d9 Adapted to Corrade changes. 11 years ago
Vladimír Vondruš af9ef80c91 First-class WebGL support, part 3: reduced buffer functionality. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš db5b17938b ARB_direct_state_access support for creating buffers. 12 years ago
Vladimír Vondruš dc312cda0d Implemented indexed buffer binding. 12 years ago
Vladimír Vondruš 5ad9ef56f4 Added Buffer::uniformOffsetAlignment() limit query. 12 years ago
Vladimír Vondruš ea164f697d Enabled new buffer functionality in ES 3.1. 12 years ago
Vladimír Vondruš 4e50aeee31 Ability to reset internal state tracker. 12 years ago
Vladimír Vondruš e921a111b5 Moved global data from Buffer class to per-context state. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 4a983566e6 Buffer-related limit queries. 13 years ago
Vladimír Vondruš f7aa2c05a6 Deinlined heavy functions and removed redundant `inline` everywhere else. 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš c707370f30 Removed unneeded includes. 13 years ago
Vladimír Vondruš 9701c8dacb If targetting exactly ES 2.0, hide everything not available there. 14 years ago
Vladimír Vondruš 6b3781b97f Tracking Buffer state. 14 years ago
Vladimír Vondruš 193246e533 Private (implementation-only) OpenGL state tracker. 14 years ago
Vladimír Vondruš dfe566886a SceneGraph: disallow instantiation of Object and Camera base classes. 14 years ago
Vladimír Vondruš e3ee7b487b Moved Object, Scene and Light to separate SceneGraph library. 14 years ago
Vladimír Vondruš a894c434b2 Revert "Caching light position relative to camera." 14 years ago
Vladimír Vondruš d65d33912a Improved Object transformation caching to reuse absolute transformation. 14 years ago
Vladimír Vondruš 0443bbe286 Caching light position relative to camera. 14 years ago
Vladimír Vondruš e8c76b7d96 Forced exclusive use of bracket operators in Matrix and Vector. 14 years ago
Vladimír Vondruš f839963622 Storing Light position as Vector4, not Vector3. 14 years ago