320 Commits (2f778f249e6c4be2d9bdbff967e21ece71ee63f4)

Author SHA1 Message Date
Vladimír Vondruš 30881d7e5d GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
Vladimír Vondruš f92e16e7e0 Shaders: use `.slice(&Color4ub::rgb)` instead of `arrayCast<Color3ub>()`. 1 year ago
Vladimír Vondruš f9175d2837 GL: only allow GL::Attribute::DataType with matching signedness on WebGL. 1 year ago
Vladimír Vondruš 47a248af9e GL: missing include on a non-deprecated WebGL build. 1 year ago
Vladimír Vondruš fba935c224 Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
Vladimír Vondruš 40b7f5982e GL: wrong label in a test. 1 year ago
Vladimír Vondruš 134b8bd8b2 GL: add missing tests for texture format compressed block size queries. 1 year ago
Vladimír Vondruš cfc81e68b2 GL: these 3D compressed subimage uploads no longer fail on NV. 1 year ago
Vladimír Vondruš 214dd5dbad GL: fix compressed Texture3D subimage upload test. 1 year ago
Vladimír Vondruš f131e8403b GL: make CompressedBufferImage and BufferImage::setData() work the same. 1 year ago
Vladimír Vondruš a184db4cb6 Test: improve tests for Image* data size assertions. 1 year ago
Vladimír Vondruš 3f02fc5c9a GL: unify assertion prefix with how it's done for other constructors. 1 year ago
Vladimír Vondruš cc77fec9fa GL: add compressedPixelFormatBlock*Size() utils. 1 year ago
Vladimír Vondruš 964bfbf18d GL: verify pixelFormatSize() against the generic pixelFormatSize() also. 1 year ago
Vladimír Vondruš c46c7f58fb GL: be nice and show a message for this assertion. 1 year ago
Vladimír Vondruš e9dcaf9532 Remove Doxygen workarounds from *.cpp files. 1 year ago
Vladimír Vondruš 69c6bb9de2 GL: clean up redundant GL:: prefixes in a bunch of places. 1 year ago
Vladimír Vondruš 9a13a08dc7 GL: store pixel size in the BufferImage instance. 1 year ago
Vladimír Vondruš 785d1f1ebd GL: verify minimal sanity of BufferImage{NoCreate} instance properties. 1 year ago
Vladimír Vondruš 621677bab8 GL: properly test placeholder *BufferImage construction. 1 year ago
Vladimír Vondruš bbc5e118b2 GL: that's fancy casts for you, you get CRASHES. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš 6a932a14b6 GL: use the String[Not]Contains comparator in a test. 1 year ago
Vladimír Vondruš e3ef801dae GL: another NVidia-specific XFAIL for BufferTexture. 2 years ago
Vladimír Vondruš 0f1ffe9dae GL: add XFAILs for some NVidia-specific behavior in ShaderProgram tests. 2 years ago
Vladimír Vondruš e9b07ef4ce GL: clean up instanced data access in *Texture GL tests. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš a95fdb5598 GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten. 2 years ago
Vladimír Vondruš cd989c7c8b GL: fix various Mesh test failures specific to WebGL 1. 2 years ago
Vladimír Vondruš c3dd9dcd65 GL: simplify Mesh tests on ES2 with a RGBA4 framebuffer. 2 years ago
Vladimír Vondruš 7ca7e5a62b GL: pin down constexpr [Dynamic]Attribute constructors. 2 years ago
Vladimír Vondruš 57b6f1e55a GL: add a repro case for base/range buffer unbind state mismatch. 2 years ago
Vladimír Vondruš 79191044df GL: implement EXT_buffer_storage. 2 years ago
Vladimír Vondruš 7780d68fd1 GL: fix a warning in test code in GLES2 builds. 2 years ago
Vladimír Vondruš 04a2d9281c GL: implement {EXT,WEBGL}_blend_func_extended. 2 years ago
Vladimír Vondruš 59f3747cb9 GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing. 2 years ago
Vladimír Vondruš 89bb568f23 GL: implemente ANGLE_provoking_vertex and ANGLE_polygon_mode on ES. 2 years ago
Vladimír Vondruš 139322be40 GL: make the DynamicAttribute::Kind enum just 1 byte. 2 years ago
Vladimír Vondruš 9f67d4fd5b GL: repro case for destructing a moved-out Mesh with no context active. 2 years ago
Vladimír Vondruš 8f6f4053fc GL: properly track buffer binding affected by base/range bind calls. 2 years ago
Vladimír Vondruš 789c52fd8a GL: add a repro case for base/range buffer binding state mismatch. 2 years ago
Vladimír Vondruš 423f9a4140 GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Vladimír Vondruš a2ca84d4f5 GL: return Containers::Pair from version(). 3 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 514d8a83eb GL: don't attempt to test gl_BaseInstance on WebGL. 3 years ago
Vladimír Vondruš b278f00f77 GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
Vladimír Vondruš 5e23f09ffb GL: test Mesh::indexType() assertion as well. 3 years ago