I named it RasterizationPipelineCreateInfo and not
GraphicsPipelineCreateInfo because there's now a
RayTracingPipelineCreateInfo as well, which is *also* graphics, and it
would be confusing for everyone except people already drowned in Vulkan
naming quirks.
Another thing I realized while writing docs, having to always put the
{}, {} things there is silly, and in many cases we need just one, not
all of them.