This allows to use those nice aliases even on GCC <= 4.6 without
resorting to verbose full name. Double and other types can be then
typedef'd as e.g. Camera3Dd or Camera3Di.
Inspired in STL, base templated class is renamed to BasicColor{3,4} and
typedef'd with Float type to Color{3, 4}. It is much nicer to write
this:
Color3(1.0f)
Color3::fromHSV(25.0_degf, 0.5f, 0.9f);
instead of this:
Color3<>(1.0f);
Color3<>::fromHSV(25.0_degf, 0.5f, 0.9f);
Now using const reference to the shape instead of non-const one, also
removed some duplicated code and unneeded includes from the switch,
these operations are done in renderer implementations themselves.
Removed workarounds for alias templates, variadic templates and
anonymous enums, but 1.8.2 has some bug with forward declarations
causing classes to appear in default namespace, breaking
cross-references.
* Added missing forward declarations.
* Added getters and setters to ShapeRendererOptions class.
* Cube primitive is indexed, modified the mesh creation accordingly. It
now uses MeshTools, link the library to DebugTools.
* Simplified resource handling so it's now handled in one place. It
still needs to be thought out better.