30 Commits (3b5b7c71d472e2488f17789b5d74c798b68ab4fd)

Author SHA1 Message Date
Vladimír Vondruš 3b5b7c71d4 Debug output and configuration value handler for IndexedMesh::IndexType. 14 years ago
Vladimír Vondruš ca24fe8f41 Mesh index type cleanup. 14 years ago
Vladimír Vondruš aef9b16c62 Don't allow removing vertex/index buffer from meshes. 14 years ago
Vladimír Vondruš e5db59aad5 Removed "wontfix" TODOs. 14 years ago
Vladimír Vondruš 9b18e2b3e8 Don't issue draw call if there is nothing to draw. 14 years ago
Vladimír Vondruš 8abc836ae4 Allow passing nullptr to IndexedMesh::setIndexBuffer(). 14 years ago
Vladimír Vondruš 50a0e5558e Updated OpenGL ES support in Mesh and IndexedMesh. 14 years ago
Vladimír Vondruš 56bc8825cc Mesh rework, part 5: tracking currently bound VAO. 14 years ago
Vladimír Vondruš 365c664ef9 Mesh rework, part 4: don't manage index buffer in IndexedMesh. 14 years ago
Vladimír Vondruš 2871222b86 Mesh rework, part 3: don't specify vertex/index count in constructor. 14 years ago
Vladimír Vondruš 10e64d2d27 Mesh rework, part 2: reworked internals. 14 years ago
Vladimír Vondruš 53d82bda19 Got rid of default Buffer target. 14 years ago
Vladimír Vondruš fe62f547de Reduced #includes in headers. 14 years ago
Vladimír Vondruš 7f55f30ced CORRADE_ASSERT() now needs semicolon after. 14 years ago
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš 0ac52b1c8b Doc++ 14 years ago
Vladimír Vondruš 64665872cc Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
Vladimír Vondruš 37eff1149b Using Vertex Array Objects for mesh drawing. 14 years ago
Vladimír Vondruš 5bfdac108c Added some TODOs. 14 years ago
Vladimír Vondruš 5d3f54edb2 Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Vladimír Vondruš e43c1fae33 Strongly-typed Primitive enum in Mesh. 14 years ago
Vladimír Vondruš e77b38d20b Reworked Mesh / IndexedMesh to use new type traits and Type enum. 14 years ago
Vladimír Vondruš 52971935ab Using strongly-typed enum for plain OpenGL types. 14 years ago
Vladimír Vondruš 70fa53b949 Removed unbind() from buffers and textures. 14 years ago
Vladimír Vondruš d8943b898c Use nullptr instead of 0 for pointers. 14 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš 2e14f57560 Minor refactoring, documentation. 16 years ago
Vladimír Vondruš 46e6af1a91 Getter for index count and type in IndexedMesh. 16 years ago
Vladimír Vondruš 524067a9ca Class for managing indexed meshes. 16 years ago