Vladimír Vondruš
00a17e3699
DebugTools: saner default color.
...
Default framebuffer clear color is black, thus having black debug
renderers by default isn't much useful.
13 years ago
Vladimír Vondruš
82ca09a4ed
Minor documentation fixes.
...
It's not needed to have empty `()` after class name in this type
of expressions:
(new Object())
->setFoo(a)
->setBar(b);
13 years ago
Vladimír Vondruš
4000ef571b
DebugTools: support color alpha in ForceRenderer and ShapeRenderer.
13 years ago
Vladimír Vondruš
6a5d75d1e4
Relicensing to MIT/Expat license, part 2: headers.
13 years ago
Vladimír Vondruš
b5c1052c96
DebugTools: using new type aliases in whole DebugTools namespace.
13 years ago
Vladimír Vondruš
60eaa3f7d4
Aaargh.
13 years ago
Vladimír Vondruš
79f77ca665
DebugTools: added point size to ShapeRendererOptions.
13 years ago
Vladimír Vondruš
6cbf3439c8
Doc++
13 years ago
Vladimír Vondruš
55477b98fe
DebugTools: don't use CORRADE_INTERNAL_ASSERT() for user-triggered error.
...
What was I thinking... Also updated the documentation to warn about it.
13 years ago
Vladimír Vondruš
fecb5eec29
DebugTools: simplified renderers example code.
...
ResourceManager::set() can autodetect the type passed and it now has
also more convenient overload.
13 years ago
Vladimír Vondruš
d175dd1054
Updated workarounds for Doxygen 1.8.2.
...
Removed workarounds for alias templates, variadic templates and
anonymous enums, but 1.8.2 has some bug with forward declarations
causing classes to appear in default namespace, breaking
cross-references.
13 years ago
Vladimír Vondruš
eaa87147d4
Doc++
...
This is how it should like after debug renderer rework. Don't know what
got forgotten or messed up.
14 years ago
Vladimír Vondruš
22d405809f
DebugTools: ShapeRenderer cleanup.
...
* Added missing forward declarations.
* Added getters and setters to ShapeRendererOptions class.
* Cube primitive is indexed, modified the mesh creation accordingly. It
now uses MeshTools, link the library to DebugTools.
* Simplified resource handling so it's now handled in one place. It
still needs to be thought out better.
14 years ago
Vladimír Vondruš
c0a3ce84a4
Moved Profiler and debug draw from Physics to new DebugTools library.
...
Also cleaned up the code and split renderer creation from resource
manager.
14 years ago