33 Commits (424526a7c867ee89795c48dbf717feb88e1269a9)

Author SHA1 Message Date
Vladimír Vondruš 4f4131b320 Implemented texture LOD parameters. 12 years ago
Vladimír Vondruš 0a2b8088a6 Added MultisampleTexture::setStorage(). 12 years ago
Vladimír Vondruš 32fee76081 Multisample textures also won't have any image setting functions. 12 years ago
Vladimír Vondruš 2e3a00ab8b Fix (workaround) failing texture tests. 12 years ago
Vladimír Vondruš cc66fa76ba Support ARB_multi_bind for textures. 12 years ago
Vladimír Vondruš 580a723d61 Added *Texture::unbind(). 12 years ago
Vladimír Vondruš 2696397021 Verify that *Texture::bind() doesn't emit any GL errors. 12 years ago
Vladimír Vondruš a24ea3ce25 Ability to set base and max mip level on textures. 12 years ago
Vladimír Vondruš de64c2e3e4 Proper class/function names for *Texture GL tests. 12 years ago
Vladimír Vondruš bf1d2e26fa Support for setting border color on integer textures. 12 years ago
Vladimír Vondruš 98f7dbb61b Fix ShaderGLTest on ES3. 12 years ago
Vladimír Vondruš ca320d9e37 Debug output operator for Context::Flag enum. 12 years ago
Vladimír Vondruš 980503a509 Renamed AbstractShaderProgram::Attribute::Type to ScalarType. 12 years ago
Vladimír Vondruš b666044a47 Actually make use of Color[34]ub typedefs. 12 years ago
Vladimír Vondruš 4f8962d5cd Proper disabling of extensions related to GLSL layout qualifier. 12 years ago
Vladimír Vondruš 3e16f7ac58 Added function to query whether given extension is disabled. 12 years ago
Vladimír Vondruš c9cb61ae66 Simplified Context::isExtensionSupported() test. 12 years ago
Vladimír Vondruš 6f42745250 Silence deprecated warnings in internals of deprecated build. 12 years ago
Vladimír Vondruš 8a9fa4d999 Test also ResourceManager::set() with default values. 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 529513d536 Removed redundant `Buffer` suffixes from FramebufferBlit enum. 12 years ago
Vladimír Vondruš b68843bf22 Shader: ability to use version directive from shader source. 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Vladimír Vondruš 97874a15ac Fix BufferImage test to pass and retrieve data with proper alignment. 12 years ago
Vladimír Vondruš 1d218cbed2 Enable Buffer::invalidate*Data() on ES. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 09cc03888b Skip mipmap generation test cases if required extension is not available. 12 years ago
Vladimír Vondruš 597a14d760 Fixed OpenGL ES 2.0 and 3.0 build. 13 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 13 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago