135 Commits (488e8ab20cdcf78a27c0997e67cdbbcb9e3ff36e)

Author SHA1 Message Date
Vladimír Vondruš 5922c859a2 Don't compile desktop-only stuff on ES. 11 years ago
Vladimír Vondruš ebd8794ce6 Don't include ES3/desktop-only header on ES2. 11 years ago
Vladimír Vondruš bbeed0ad83 Use CUBE_MAP_POSITIIVE_X instead of CUBE_MAP in glGetTexLevelParameter. 11 years ago
Vladimír Vondruš 9373d5cd45 Missing includes. 11 years ago
Vladimír Vondruš 7e80d1f7ae Cleanup. 11 years ago
Vladimír Vondruš 69949b991a Fix memory corruption on MSVC. 11 years ago
Vladimír Vondruš 3067bbcf7e Pixel storage support, part 10: actually use the parameters now. 11 years ago
Vladimír Vondruš 1d2485fd28 Pixel storage support, part 7: state tracking for glPixelStore(). 11 years ago
Vladimír Vondruš d96e1e3541 Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc. 11 years ago
Vladimír Vondruš 0cd3b20ba3 MSVC 2015 compatibility: in-class init of constexpr is not implemented. 11 years ago
Vladimír Vondruš 0d02fdc154 Store a copy instead of pointer to Buffer in Mesh. 11 years ago
Vladimír Vondruš cb6a1bd7b5 Compressed image support, part 8: compressed image download. 11 years ago
Vladimír Vondruš c470bc1e85 Compressed image support, part 7: compressed (sub)image upload. 11 years ago
Vladimír Vondruš 3adec2432c Implemented EXT_tessellation_shader AEP extension. 11 years ago
Vladimír Vondruš 52be3a44b1 Implemented EXT_geometry_shader AEP extension. 11 years ago
Vladimír Vondruš 258b4b2e56 Allocate enough space for all shader state. 11 years ago
Vladimír Vondruš 70cb1041aa Implemented EXT_texture_buffer AEP extension. 11 years ago
Vladimír Vondruš 4276d65a75 Implemented EXT_texture_border_clamp AEP extension. 11 years ago
Vladimír Vondruš 6f2b39ea94 Implemented OES_texture_storage_multisample_2d_array AEP extension. 11 years ago
Vladimír Vondruš b7ef34f591 Fix compilation under libc++. 11 years ago
Vladimír Vondruš 1d9e6210d8 Use anonymous typed enum instead of static const member variable. 11 years ago
Vladimír Vondruš 41ed9c9e0f Properly initialize AbstractFramebuffer::blit() implementation on WebGL 2. 11 years ago
Vladimír Vondruš e2bee28aa0 Properly initialize debug group implementation pointers in all cases. 11 years ago
Vladimír Vondruš 233a15b422 Added Framebuffer::detach(). 11 years ago
Vladimír Vondruš 3bb62b7707 Ability to filter-out driver-specific "success" shader compilation logs. 11 years ago
Vladimír Vondruš 608a80c20d Improve ANGLE driver detection. 11 years ago
Vladimír Vondruš 5e9c0fc3c4 Merged driver-specific stuff into one dedicated file. 11 years ago
Vladimír Vondruš ff6cc7b969 Simplify Mesh class internals. 11 years ago
Vladimír Vondruš cecb4863f7 Fix internal framebuffer binding on WebGL. 11 years ago
Vladimír Vondruš 99ff54d3d9 Adapted to Corrade changes. 11 years ago
Vladimír Vondruš 92e923d056 First-class WebGL support, part 14: reduced available extensions. 11 years ago
Vladimír Vondruš cab484050b First-class WebGL support, part 10: reduced mesh functionality. 11 years ago
Vladimír Vondruš 23444ffb61 First-class WebGL support, part 9: reduced renderer functionality. 11 years ago
Vladimír Vondruš 4e75b2fb83 First-class WebGL support, part 8: reduced query functionality. 11 years ago
Vladimír Vondruš 567a2569a2 First-class WebGL support, part 6: reduced shader functionality. 11 years ago
Vladimír Vondruš c77848ffac First-class WebGL support, part 5: reduced framebuffer functionality. 11 years ago
Vladimír Vondruš cb16c932a4 First-class WebGL support, part 4: reduced texture functionality. 11 years ago
Vladimír Vondruš af9ef80c91 First-class WebGL support, part 3: reduced buffer functionality. 11 years ago
Vladimír Vondruš 1f985dfec6 First-class WebGL support, part 2: no debug output. 11 years ago
Vladimír Vondruš dde630e7f8 Hide internal function declaration on ES2 builds. 11 years ago
Vladimír Vondruš 5175805762 Common format for preprocessor #error messages. 11 years ago
Vladimír Vondruš 9192554ecd Don't use MAGNUM_TARGET_GLES3 where the condition will pass also for ES4. 11 years ago
Vladimír Vondruš 295b909c1c Print error if transform feedback header is used in OpenGL ES 2.0 build. 11 years ago
Vladimír Vondruš db1142837c Clarified and updated *Framebuffer::mapForDraw() implementations. 11 years ago
Vladimír Vondruš 922f36cdb1 Fix crash on context creation on Windows on Intel drivers. Sorry! 11 years ago
Vladimír Vondruš e8cefca023 Wait why how eww. 11 years ago
Vladimír Vondruš daec63072d Simplified *Framebuffer::bind() functionality. 11 years ago
Vladimír Vondruš fbf065645d Don't use zero-sized viewport as disengaged state. 11 years ago
Vladimír Vondruš 74e16782ad Parametrize disengaged viewport instead of using default-constructed value. 11 years ago
Vladimír Vondruš 11b2247bf5 Clarified and fixed cube map texture image retrieval methods. 11 years ago