52 Commits (4c8195ec9bbc6a2a801a349e44c4afbcdb2c585d)

Author SHA1 Message Date
Vladimír Vondruš 428773fdcb GL: minor cleanup in the tests. 7 years ago
Vladimír Vondruš 6ee6898c31 GL: properly execute these tests on WebGL 1 as well. 7 years ago
Vladimír Vondruš 49d70377af Test: fixed various unused function warnings. 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
Vladimír Vondruš 2c4103d426 GL: properly execute the test on ES3 builds. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš 2149f7b869 Wrap all tests in unnamed namespaces. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 00b0a814e0 Dropped GCC 4.7 support. 8 years ago
Vladimír Vondruš 543c9cf7ed GL: don't use old GLSL names in ES3 Mesh tests. 8 years ago
Vladimír Vondruš 3e6ab765b6 GL: properly name the test case. 8 years ago
Vladimír Vondruš 670d532566 GL: fix various OOB / unaligned access issues in Mesh test. 8 years ago
Vladimír Vondruš 816869fc88 GL: properly specify Buffer target hints for tests on WebGL. 8 years ago
Vladimír Vondruš b4c49081c9 GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
Vladimír Vondruš b08d81a9ee Make it possible to compile GL tests on WebGL 2 as well. 8 years ago
Vladimír Vondruš dd343fe35b GL: make it possible to bind a scratch VAO for external GL code. 8 years ago
Vladimír Vondruš 0226ab26c4 Math: make one-dimensional range just from scalar types. 8 years ago
Vladimír Vondruš b0a1719eb4 Vk: functions for translating generic enums to Vulkan values. 8 years ago
Vladimír Vondruš 31b7a39e9d GL: use CORRADE_IGNORE_DEPRECATED macros where applicable. 8 years ago
Vladimír Vondruš 3c18721c26 GL: better wording. 8 years ago
Vladimír Vondruš 0728ae687b GL: rotten leftovers. 8 years ago
Vladimír Vondruš cd7f67e5c9 GL: make the Array GL::samplerWrapping() work and test it. 8 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 81b5d7f7ff GL: prevent a test crash on SwiftShader. 8 years ago
Vladimír Vondruš 674a740da5 Renamed various sRGB-related GL APIs for consistency with naming in Math. 8 years ago
Vladimír Vondruš 471a6d0c28 GL: properly move BufferImage::dataSize(). 8 years ago
Vladimír Vondruš 4d53c953c8 GL: test setting at least some double uniforms. 8 years ago
Vladimír Vondruš d1cf23190f GL: test AbstractShaderProgram::link() failure. 8 years ago
Vladimír Vondruš 9b3d0a1ce7 GL: better debug output for Version. 8 years ago
Vladimír Vondruš 36461ce7ea GL: clean up rendundant ifdefs. 8 years ago
Vladimír Vondruš b4c52b096d GL: don't try to test mesh labels if VAOs are disabled. 8 years ago
Vladimír Vondruš 6465fa14c9 GL: fix undefined behavior and potential leaks in Mesh. 8 years ago
Vladimír Vondruš f47d591244 GL: move noncopyability tests to non-GL test executables. 8 years ago
Vladimír Vondruš 8add2f4d86 GL: make spurious test failures with queries more bearable. 8 years ago
Vladimír Vondruš d3a91ef22d GL: test that vertex attrib divisor is properly reset when not using VAOs. 8 years ago
Vladimír Vondruš b2ec555a84 GL: ANGLE_instanced_arrays *is* on WebGL 1, so test it. 8 years ago
Vladimír Vondruš c750771034 GL: Avoid XPASS on Mesa with CubeMapTexture::invalidateSubData(). 8 years ago
Vladimír Vondruš 35ff2db2a9 GL: XFAIL for Mesa on some very specific 3D pixel storage tests. 8 years ago
Vladimír Vondruš 9be24a241e GL: make it possible for a Mesh to own the vertex/index buffers. 8 years ago
Vladimír Vondruš b757dc2358 GL: test MeshView constructor. 8 years ago
Vladimír Vondruš 2dd636a77b GL: make calls to Mesh::setCount() and MeshView::setCount() mandatory. 8 years ago
Vladimír Vondruš 16558c8877 GL: assert that addVertexBuffer() is called with a valid Buffer. 8 years ago
Vladimír Vondruš 680144f1c5 GL: get rid of std::vector in Mesh header. 8 years ago
Vladimír Vondruš 6c06bb5718 Split the OpenGL layer out, pt 17: adapted GL tests. 8 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš a1d2277e96 Split the OpenGL layer out, pt 12: generic sampler state. 8 years ago
Vladimír Vondruš b3fa6e538a Split the OpenGL layer out, pt 11: generic MeshPrimitive and MeshIndexType. 8 years ago
Vladimír Vondruš 7b5ef21bd9 Don't return redundant info from Image*::dataProperties(). 8 years ago
Vladimír Vondruš 8fa9b89882 Split the OpenGL layer out, pt 10: test the new image APIs. 8 years ago
Vladimír Vondruš 6d41597d1d Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago