Removed all known GLEW workarounds, added one small workaround for
missing ARB_texture_compression_bptc. I didn't want to patch glLoadGen
for just four enum values, this way it's possible to use stock one
without any patching (except for missing OpenGL 2.1 support, as stated
in external/OpenGL/GL/README.md).
As one file now replaces both `glew.h` and `glcorearb.h` and it has the
same size as `glcorearb.h` alone , it saves approximately 18k LOC,
resulting in 15 second shorter compilation time (5:03 before, 4:48 now).
Not bad.
In next few commits AbstractFont will become plugin interface. Font
implementations are now in magnum-plugins repository. Removed all traces
of FreeType and HarfBuzz dependencies.
Because with NaCl WindowContext doesn't make sense anymore, the classes
are now renamed:
* Contexts namespace -> Platform
* *WindowContext -> Application
Hopefully this is (one of) last crazy renaming runs.
Now we can use CORRADE_COMPARE() almost exclusively for comparing
Vector, Matrix instances and all containers from STL. Tests running time
for all 31 tests is now around 0.1 sec instead of two seconds like
before.
Disabled compilation of all benchmarks, because TestSuite cannot handle
them yet.
PKGBUILD from AUR now can shamelessly use check() function without
unnecessary dependencies.
Desktop OpenGL and OpenGL ES 2 support can be switched using CMake
TARGET_GLES option. All functionality not supported in ES is marked in
documentation.
If targetting OpenGL ES, GLES2/gl2.h is included instead of GLEW.
Mesh class now uses VAOs only in desktop OpenGL, in ES the buffers are
bound on each draw call.
* All pages are now named with lowercased letters with dashes between
letters.
* Added coding style guidelines.
* Extended building documentation with guide how to download Magnum.
CORRADE_GRACEFUL_ASSERT is set only on files where it makes sense, the
rest is shared between main and test libraries. Speeds up the
compilation like infinity times.
CMake 2.8.8 is required for OBJECT library target.