11 Commits (50b75378c1b1d488822c80365f0bb1048723c3e7)

Author SHA1 Message Date
Vladislav Oleshko 96f97d4e7a GL: implement APIs for async shader compilation & linking. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 5 years ago
Vladimír Vondruš e96996ea01 GL: avoid populating and sorting (!!) a vector of strings for exts. 6 years ago
Vladimír Vondruš 32a7adefed GL: use StringView literals for all workaround names. 6 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 6 years ago
Vladimír Vondruš d0574b83ed GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 6 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 9 years ago