This means that instead of 12 separate allocations we have just one,
allocating everything together in a contiguous piece of memory. That
should be also a bit more cache friendly when accessing the state as
it's not scattered around the memory like crazy.
Because there are no Pointer indirections needed anymore, the State
members are just references now. That resulted in a lot of sweeping
changes around the whole GL library, but they're all trivial, changing
`->` to `.`, mostly.
There's two more nested allocations in the TextureState struct, will
take care of them in a separate commit.
Ew. At first I tried to just port a growable Array of StringViews (which
would already save quite a lot), but then I realized I have a clear
upper bound on the extensions and so can use a "counting sort" without
having to deduplicate anything after.
After the previous (rather minimal) reduction by the Context cleanup,
this reduces the size of magnum-gl-info.wasm from 245 to 237 kB. Quite
significant, I'd say!
There's a new firefox-fake-disjoint-timer-query-webgl2 workaround and a
half-page of text listing various caveats and issues you might run into.
Also exposing them in the OpenGLTester (although quite shitty at this
point).
At the moment just the GL library itself w/o the tests, and without
backwards compatibility aliases. The following types were left in the
root namespace, despite being in the GL/ directory, as they will get
moved back soon:
* Image, CompressedImage and their dimensional typedefs
* ImageView, CompressedImageView and their dimensional typedefs
* PixelStorage
Not PixelFormat etc., that one will stay in the GL namespace and a
completely new PixelFormat enum will be provided in the root namespace.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.
Full support for EXT_transform_feedback, transform feedback objects
from ARB_transform_feedback2 and equivalent OpenGL ES 3.0 functionality.
Example usage is in src/Magnum/Test/TransformFeedbackGLTest.cpp, I'll
add some example later.
With DSA there is slightly different (but completely understandable)
usage -- it's needed to specify the target upon creation, not deferring
it to begin() call. Timestamp queries (TimeQuery::timestamp()) must now
also be created with new TimeQuery::Target::Timestamp target.
The old way (parameterless constructor and begin(Target)) is still
supported, but is marked as deprecated and will be removed in future
release. Also, using the old way the DSA function is simply not used.
Also fixed SampleQuery test to account for cases where the driver might
not support ARB_occlusion_query2.
Having the same branch cascade twice for debug output and for actual
feature selection is not good for maintenance. Put the extensions into
some list and then make it unique instead.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Previously this was done in DebugMarker only via GREMEDY_string_marker
on desktop and EXT_debug_marker on ES, now supporting both three on
desktop and KHR/EXT version on ES. The old DebugMarker is now only a
thin wrapper around DebugMessage, is marked as deprecated and will be
removed in future release.
Can't test EXT_debug_label, as that is apparently OSX 10.9-only. Added
GL tests for all implemented objects. KHR_debug is selected first, if
that is not available, fall back to EXT_debug_label. If neither is
available, the functions are no-op.
I hope EXT_debug_label gets replaced by KHR_debug later, thus it is now
only "emulated" through KHR_debug enums.
Renamed AbstractShaderProgram::maxSupportedVertexAttributeCount() to
maxVertexAttributes(), the old function is now an alias to retain
source compatibility, will be removed in future release.
Also printing the values in magnum-info.
Robust *Framebuffer::read() access, ability to query robust buffer
access behavior in Context::flags(), ability to check graphics reset
status and reset notification policy in Renderer.
Magnum.h now doesn't include anything except OpenGL headers, thus
changes in Math library don't trigger recompilation of everything, but
only of things really depending on it.
Math constants moved to separate file for similar reasons, de-inlined
some functions to remove the need for some #includes.
AbstractImporter now provides access to the data directly and doesn't
attempt to do any OpenGL stuff, thus making everything more transparent
and testable.