16 Commits (532d72e1aaa4b8b86f62d97c2be4aa91c6e1a015)

Author SHA1 Message Date
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago
Vladimír Vondruš d0574b83ed GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš d3f2235759 Adapted to Corrade changes. 6 years ago
Vladimír Vondruš 98232f383a Reduce string duplication in enum debug output operators. 7 years ago
Vladimír Vondruš e496b991b5 GL: properly prefix an error message. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš b24ffa4a3e Use min() / max() / minmax() from Math instead of std::. 7 years ago
Vladimír Vondruš e6db895452 Adapted to Corrade changes. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 8 years ago
Vladimír Vondruš e3b0fab79c Remove obsolete string/number Android workarounds. 8 years ago
Vladimír Vondruš 20a499aa0f Minimal support for OpenGL 4.6. 8 years ago
Vladimír Vondruš 974b0e70d7 Updates for debug output in ES 3.2. 8 years ago
Vladimír Vondruš 0ab51c1abc Updates for geometry and tessellation shader support in ES 3.2. 8 years ago
Vladimír Vondruš 671c99226f Initial support for OpenGL ES 3.2. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Alice Margatroid 58270fe9f0 push_back -> emplace_back 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 94a3ae8174 Final attempt to fix shaders w/o version directive. 10 years ago
Vladimír Vondruš db5e0f4e27 Don't add anything before user-specified shader version directive. 10 years ago
Vladimír Vondruš 42d9679ac0 Exclude unreachable code from code coverage. 10 years ago
Vladimír Vondruš 7d8b2ce9a6 Print value of invalid enums in debug output, test those cases. 10 years ago
Vladimír Vondruš 771b4d517a Exclude debug operators from code coverage. 10 years ago
Vladimír Vondruš 5ff451791a Make the ES versions first-class on desktop OpenGL. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 26b51ad614 Adapted to Corrade changes. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 670c9d0763 Adapted to Corrade::Utility::Debug changes. 11 years ago
Vladimír Vondruš 0aa16595eb Use new-style debug operators everywhere. 11 years ago
Vladimír Vondruš e2c1ca1487 Remove old std::to_string()-related MinGW workarounds. 11 years ago
Vladimír Vondruš 3adec2432c Implemented EXT_tessellation_shader AEP extension. 11 years ago
Vladimír Vondruš 84439c48b1 Removed redundant ifdefs. 11 years ago
Vladimír Vondruš 52be3a44b1 Implemented EXT_geometry_shader AEP extension. 11 years ago
Vladimír Vondruš 995e503ca4 Properly check for compute shader availability on ES3. 11 years ago
Vladimír Vondruš 3bb62b7707 Ability to filter-out driver-specific "success" shader compilation logs. 11 years ago
Vladimír Vondruš 99ff54d3d9 Adapted to Corrade changes. 11 years ago
Vladimír Vondruš 0ca141d431 Attempt to fix build without assertions no. 2. 11 years ago
Vladimír Vondruš 567a2569a2 First-class WebGL support, part 6: reduced shader functionality. 11 years ago
Vladimír Vondruš 1f985dfec6 First-class WebGL support, part 2: no debug output. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 7b5d9a63f1 Initial support for OpenGL 4.5. 12 years ago
Vladimír Vondruš 4bc4a40c70 Enabled new shader functionality in ES 3.1. 12 years ago