4 Commits (5a020abb5fb802c13c6bfa9c8bae6e1e16d18a2a)

Author SHA1 Message Date
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 141a3df456 Reducing pointer chasings, part 3e: less pointer passing in DebugTools. 13 years ago
Vladimír Vondruš 845b8982e5 Reducing pointer chasings, part 2: don't use `this->` so often. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš 2eb4e3c8ba Removed default template argument from DimensionTraits. 13 years ago
Vladimír Vondruš 6d8639cc76 Physics shape rework #7: renamed Physics namespace to Shapes. 13 years ago
Vladimír Vondruš 2cceafed3c DebugTools: adapted ShapeRenderer to Physics changes. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c534a71401 DebugTools: preparation for ability to render also solid shapes. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b5c1052c96 DebugTools: using new type aliases in whole DebugTools namespace. 13 years ago
Vladimír Vondruš 540c322f5b DebugTools: support for Point shape in ShapeRenderer. 13 years ago