238 Commits (62363094ae521d07d76cb0d007cf7ae14ad1f494)

Author SHA1 Message Date
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš a494b47d4b GL: add Shader::wrap() and release(). 4 years ago
Vladimír Vondruš c0c712cc33 GL: deprecate list-taking Shader::compile() and ShaderProgram::link(). 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 6e7b92b25a GL: unify tests for Shader/ShaderProgram compile/link failures. 4 years ago
Vladislav Oleshko 96f97d4e7a GL: implement APIs for async shader compilation & linking. 4 years ago
Vladimír Vondruš d12b675e62 GL: implement packed debug output for Context::Flags and DetectedDrivers. 4 years ago
Vladimír Vondruš 06b5bae5c8 CMake: drop notes about old CMake on old Xcode Travis images. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš c9f1304cf7 GL: fill appropriate ImageFlags when using Texture::image() and friends. 4 years ago
Vladimír Vondruš 03cd5d3fb5 Rename pixelSize() and other helpers to pixelFormatSize() etc. 4 years ago
Vladimír Vondruš b983781505 Prefix all CMake options with MAGNUM_*. 4 years ago
Vladimír Vondruš 0508e29320 doc: updated credits & changelog. 4 years ago
Pablo Escobar 95f4124b5b GL: add Framebuffer::InvalidationAttachment::DepthStencil 4 years ago
Vladimír Vondruš cedc0d6eeb Prefer CORRADE_TARGET_* instead of __GNUC__, __clang__ and _MSVC_VER. 4 years ago
Vladimír Vondruš 505ad471ad CMake: use the CMAKE_FOLDER variable instead of FOLDER property. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 160fbf7d3c GL: port to Utility::Path. 4 years ago
Vladimír Vondruš 8057051d9a Document what each #include <algorithm> is for. 4 years ago
Vladimír Vondruš bc884428f8 GL: port label() / setLabel() away from std::string. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 44c5a9db8d GL: new "angle-instanced-attributes-always-draw-instanced" workaround. 4 years ago
Pablo Escobar 2b378aecfe GL: fix MeshGLTest to work on WebGL with a D3D ANGLE backend. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 150435ee62 CMake: prefer -pthread over -lpthread. 4 years ago
Vladimír Vondruš a35a3ec271 Add an ability to store implementation-specific values in MeshIndexType. 4 years ago
Vladimír Vondruš 042f28a90e GL: hook up EXT_texture_sRGB_RG8 for desktop GL as well. 4 years ago
Vladimír Vondruš b8815582ce GL: fix EXT_color_buffer_half_float to be presennt also in WebGL 2. 4 years ago
Vladimír Vondruš 4be74e225b Test: wait, Mac, what the heck are you doing. 4 years ago
Vladimír Vondruš d1d2007b92 Test: resolve some TODOs now that we have CORRADE_FAIL_IF(). 4 years ago
Vladimír Vondruš 0964ddbf0c Fix wrong assumptions about Mac GL builds being always desktop GL. 4 years ago
Vladimír Vondruš c9a0ffd70a GL: hellooo GCC 4.8 great to see you being still the same!! 5 years ago
Vladimír Vondruš 7e7a67a81c GL: use glMultiDrawElementsBaseVertexEXT() only when appropriate. 5 years ago
Vladimír Vondruš 5f184bb699 GL: fully implement ANGLE_base_vertex_base_instance on ES. 5 years ago
Vladimír Vondruš b30d313ecd GL: implement ANGLE- and WebGL-specific instanced multidraw. 5 years ago
Vladimír Vondruš e0ddd8a302 GL,Shaders: unify skip messages to say "extension [not] supported". 5 years ago
Vladimír Vondruš 1222baf44c GL: drop compatibility fallback for the new multidraw API. 5 years ago
Vladimír Vondruš 3751389e92 GL: properly test both 32bit and 64bit multidraw index offsets. 5 years ago
Vladimír Vondruš 5cddf7b6b7 GL: test for multidraw assertions using the low-level API. 5 years ago
Vladimír Vondruš 6a73008a38 GL: use consistent terms in a test. 5 years ago
Vladimír Vondruš c3fbf45f46 GL: remove last remaining std::string concatenations from CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 4eb6eca2d8 GL: shuffle test cases around a bit for consistency. 5 years ago
Vladimír Vondruš e3589e84b4 GL: skip tests for mismatched mesh attribute signedness on WebGL. 5 years ago
Vladimír Vondruš 86d78aba10 GL: fix MeshGLTest on WebGL. 5 years ago
Vladimír Vondruš 37495b0841 GL: make renderbuffer format match the shader format in MeshGLTest. 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš ae0aa306c6 GL: clarify an assert. 5 years ago
Vladimír Vondruš d8c6a7d690 GL: the multi-draw test for Mesh was underwhelming, to say the least. 5 years ago
Vladimír Vondruš dc5fdd7cb5 GL: fix a confusing typo in a comment. 5 years ago