30 Commits (623ed89328ec988bf2e56af3e9bf111d547b853a)

Author SHA1 Message Date
Vladimír Vondruš 217b53ceb2 Display all headers in project view of IDEs. 12 years ago
Vladimír Vondruš 6fa9d36005 TextureTools: const is available since GLSL 4.20. 12 years ago
Vladimír Vondruš df699b75b5 TextureTools: properly create compatibility shader. 12 years ago
Vladimír Vondruš 746b4eb692 Platform: specify dependencies for Application libs on single place. 12 years ago
Vladimír Vondruš 824fc4974a TextureTools: use threaded shader compilation also here. 12 years ago
Vladimír Vondruš dc980454fc TextureTools: fix shader compilation. 12 years ago
Vladimír Vondruš 545ef14071 doc: documented all command-line utilities. 12 years ago
Vladimír Vondruš 2d6aa06df4 Improvements in utility help texts. 12 years ago
Vladimír Vondruš c3df68aa28 doc: make section headers in class/function docs have sane size. 12 years ago
Vladimír Vondruš 7e4143f86b Proper default plugin dir for debug on multi-configuration buildsystems. 12 years ago
Vladimír Vondruš 644556bd85 TextureTools: configurable plugin dir for distancefieldconverter utility. 12 years ago
Vladimír Vondruš c7b23a884f Be consistent and use our own platform definitions. 12 years ago
Travis Watkins eb6eddd5d1 Don't link unneeded libraries in commands. 12 years ago
Travis Watkins 96d9327a83 Build fontconverter and distancefieldconverter on windowless OS X. 12 years ago
Vladimír Vondruš 08dbf60b93 Revert "Fixed compilation with GCC 4.9." 12 years ago
Vladimír Vondruš 6ef3f72d2e TextureTools: completed documentation review. 12 years ago
Vladimír Vondruš df26073620 Enabled other utilities on Windows. 12 years ago
Vladimír Vondruš 997a539cbf TextureTools: remove hard dependency on WindowlessGlxApplication. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 1e6e4c3f73 Install and find debug libraries with "-d" suffix. 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 3a1c776557 Adapted to Corrade::PluginManager changes. 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago