22 Commits (62db8b4c5264d6f0b42f079e3cb217feb8b21a21)

Author SHA1 Message Date
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš a475c92d99 GL: use Containers::Iterable also in AbstractShaderProgram::draw(). 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš b2d7060ddc GL: wait, why these multidraw entrypoints are defined in MeshView? 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš ae0aa306c6 GL: clarify an assert. 5 years ago
Vladimír Vondruš 088a769f8e GL: adapt ES-specific MeshView internals to Corrade changes. 5 years ago
Vladimír Vondruš 532d72e1aa GL: put all internal Context State substructures in a single allocation. 5 years ago
Vladimír Vondruš ffdebff048 GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
Vladimír Vondruš 63f55a37b1 GL: implement ANGLE_multi_draw and WEBGL_multi_draw support. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš 4f0170ace4 GL: taking just an init list in MeshView::draw() was a stupid idea. 6 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 4c29ff0d3b GL: Mesh::draw() and MeshView::draw() return a reference to self as well. 8 years ago
Vladimír Vondruš 7a0f1ef32d GL: store Mesh index buffer by value. 8 years ago
Vladimír Vondruš 2dd636a77b GL: make calls to Mesh::setCount() and MeshView::setCount() mandatory. 8 years ago
Vladimír Vondruš b3fa6e538a Split the OpenGL layer out, pt 11: generic MeshPrimitive and MeshIndexType. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš a60dc74dac Implemented Mesh::draw(..., TransformFeedback&). 10 years ago
Vladimír Vondruš 7b60cad9b0 Properly handle instance count in the fallback multi draw implementation. 10 years ago
Vladimír Vondruš b6dbc8fc58 Check for mesh emptiness even before binding the shader. 10 years ago
Vladimír Vondruš 42d9679ac0 Exclude unreachable code from code coverage. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 7fc34f9791 Removed deprecated parameter-less *Mesh::draw() overload. 11 years ago
Vladimír Vondruš cab484050b First-class WebGL support, part 10: reduced mesh functionality. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago
Vladimír Vondruš 7468887e99 Re-enable extension calls on OpenGL ES except for NaCl and Emscripten. 12 years ago
Vladimír Vondruš f6fb14c30c Fixed build on OpenGL ES. 12 years ago
Vladimír Vondruš 0b13f94a65 Use std::reference_wrapper instead of raw pointer for non-null reference. 12 years ago
Vladimír Vondruš 5998f46e12 Added support for glMultiDrawArrays()/glMultiDrawElements(). 12 years ago
Vladimír Vondruš 20df20de0f Support for instanced mesh drawing and base instance. 12 years ago
Vladimír Vondruš 5e06b776cf Updated MeshView to reflect changes in Mesh. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 314a47399b Fix index buffer offset in MeshView. 13 years ago
Vladimír Vondruš 2ab37ba2a1 Fixed OpenGL ES 2.0 compatibility. 13 years ago
Vladimír Vondruš b29a68f258 Added MeshView class. 13 years ago
Vladimír Vondruš a0b83edd2b Relicensing to MIT/Expat license, part 4: CMake and documentation files. 13 years ago