There's the obvious advantage of them now being shorter to type, as one
no longer needs to prefix them with KeyEvent::. But the main reason I
did this was to allow various direct keyboard state queries to be
implemented, such as isKeyPressed(). With them being hidden in the event
class the only way would be to put the query directly there as well,
which isn't nice and is also not very discoverable.
A similar case was with mouse buttons, but that was already fixed with
the PointerEvent rework that happened in earlier commits. There the
additional complication was that MouseEvent::Button and
MouseMoveEvent::Button were incompatible enums. Application::Pointer
fixes that now as well.
All the new pointer events have float positions, this one was the odd one
out. And I didn't like the name anymore, so I took that as an opportunity
to change the position() data type without introducing a breaking change
for everyone.
Another considered change was adding Z offset to it, since HTML5 APIs
have that. However, all my googling led to just a single SO question from
2015, where someone said it's for trackballs that can navigate in 3D
space. I'm not sure if *scroll* is actually the best way to report those,
and since SDL3 didn't bother adding that and neither Android nor WINAPI
have anything like that, I'm not bothering either.
Unlike the previous commits, this is done for all apps at once, because
it's a comparatively simpler change. The only odd one out is
AbstractXApplication, where I introduced MouseScrollEvent just a few
commits back, so I simply renamed it without leaving a deprecated copy.
Then, ScreenedApplication needed some extra logic to handle the case of
apps not implementing any scroll event at all.
A special case here is that the event `state` doesn't yet include the
currently pressed button on press, and still includes the currently
release button on release. Which is the inverse of what the other
toolkits do, and contrary to the docs, so I patch it.
Furthermore, the buttons were originally reported on all input events,
but as the PointerEvent is now fired only when the first ever button is
pressed or the last remaining button is released, it doesn't make sense
to have a PointerEvent::pointers() getter, as it'd return always either
pointer() itself on pressed, or nothing at all on release. So the
pointers() getter is now moved directly to a KeyEvent, PointerMoveEvent
and MouseScrollEvent.
And deprecate WheelDown and WheelUp. Funnily enough a similar change was
done for *all other* applications including now-long-gone implementations
like NaClApplication back in 2a77856df2,
which was 2016!!
Frankly, I was first thinking that I'd just deprecate this thing and not
update it anymore, but it seems there's still a use case for a
lightweight wrapper sitting right on top of system APIs. SDL / GLFW is
too heavy for when one just needs to display stuff or debug GPU issues
for which it isn't clear whether they're the driver's fault or the
tookit's. And WindowlessApplication implementations proved very useful
for this, so I guess a similar windowed application still makes sense,
even if not very featureful. Additionally, for Vulkan I might take a stab
at implementing a WaylandApplication if even just an attempt to
understand how the swapchain works internally, and having an XApplication
available would be handy to compare the behavior.
This removes one unnecessary allocation from each application startup.
In some cases of the windowless apps the Platform::GLContext could be
put directly into the class, in other cases it had to be wrapped in an
Optional because we need delayed construction and/or earlier
destruction.
So in case it touches the GL state in some way, it doesn't do that on an
already destroyed context. The windowless apps do this all implicitly
due to the WindowlessGLContext encapsulation.
Disabling engine startup log or modifying enabled extensions /
workarounds from the application side was one of the common pain
points and this should *finally* solve the problem. This Configuration
is now inherited by the usual Platform::*Application::GLConfiguration /
Platform::Windowless*Application::Configuration classes people are used
to, so for the end user it's just as if these classes got a bunch new
options.
Having this, I also extended the ContextGLTest to verify that the
Configuration and command-line options do what's expected because that
hadn't automated tests until now. The test is mostly a copy of what I
did for Vulkan already, nothing special. Additionally all
Platform*ApplicationTest executables gained a new --quiet option to
verify that the GL::Context::Configuration subset gets correctly passed
from the Application code, because that's something we can't really
verify in an automated way.
Instead of first entering the main loop, processing events etc. This
also makes it finally possible to exit the application cleanly, with all
non-global destructors executed as well.
Deprecated for 2018.04, it's been almost a year since. Whoever is using
Magnum regularly updated already, and who not can always upgrade
gradually (2018.02, 2018.04, 2018.10, 2019.01 etc.).
With HiDPI support it's no longer just about window size changing -- if
the framebuffer size is different than window size, on resize both are
changed to new (different) values. Other than that, for example, when
moving a window from one display to another with a different DPI,
all three of window size, framebuffer size and DPI scaling can change as
well. This should be all reflected in the event.
This change is done in all Application classes, but the full
implementation is only in the SDL2 implementation at the moment, as the
others don't have full HiDPI support implemented yet. The old
viewportEvent(const Vector2i&) is deprecated and for backwards
compatibility called with either framebufferSize() or windowSize()
(depending on level of HiDPI support) from the new event. Overriding the
old one will still work as expected (in case you build with
MAGNUM_BUILD_DEPRECATED enabled and use the `override` keyword -- which
you should); overriding the new one will cause the compat implementation
to not be called anymore.
In order to make it possible to preserve backwards compatibility, the
viewportEvent() is no longer pure virtual in Screen. That's also
consistent with all Application implementations.
For consistency with the new Sdl2Application implementation. The
dpiScaling() function is not exposed, as I don't want to go through all
the pain of getting this through raw Xlib -- and the *XApplication
classes are meant to be used in very restricted embedded environments
that probably don't have any HiDPI issues anyway.
The Platform::*Application::Configuration class was split into
Configuration and GLConfiguration, the latter containing only
GL-specific configuration. Moreover, createContext() and
tryCreateContext() were renamed to create() / tryCreate().
There's now a constructor and a create() / tryCreate() overload taking
GLConfiguration and this will be later extended with VkConfiguration,
for example. GL-specific getters/setters from Configuration are now
marked as deprecated and merged into GLConfiguration during context
creation.
Everything has still hard dependency on GL, that will be done in the
next commits.
The move away from `nullptr` to NoCreate for constructing an application
without creating OpenGL context was done quite some time ago for
windowless application, but for some weird reason it was never done for
windowed apps. Now made this consistent.
The old `nullptr`-based constructor is still present, but marked as
deprecated and due to be removed in some future release.
The parameterless Platform::Context::Context() constructor and
Platform::Context::tryCreate() function are deprecated in favor
functions that take argc/argv pair. The Context class now accepts
arguments starting with --magnum-* prefix. Currently there are none
except for the implicit --magnum-help, but that will change with the
following commits.
In some cases the GL context creation might success without error, but
the created version is one that we don't want (e.g. software GDI
rasterizer on Windows). Previously the Context class constructor just
exited the application and it was impossible to react on that from the
application side (for example reducing some context feature
requirements).
Now there is Platform::Context::tryCreate(), which returns either
created instance or `nullptr` if the instance creation failed with some
error. That is now used in all Platform::*Application implementations.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Don't do anything to respond to viewport size by default, as the window
has fixed size in most cases anyway (always fullscreen, canvas of fixed
size in browser etc.). Makes the initial implementation requirements
much simpler and shorter.